trevorvanhoof / ColorGradingLinks
A resource for color grading UI and shader code, using Qt and GLSL
☆41Updated 6 years ago
Alternatives and similar repositories for ColorGrading
Users that are interested in ColorGrading are comparing it to the libraries listed below
Sorting:
- Collection of Simplex Noise functions☆135Updated 5 years ago
- Save PNG frames from Shadertoy☆59Updated 8 months ago
- OpenGL 2.1/GLSL 1.20 deferred rendering implementation in openFrameworks☆112Updated 12 years ago
- ☆61Updated 6 years ago
- Utility functions to convert between various color spaces in GLSL☆237Updated 4 years ago
- Collection of GLSL Shaders for OpenGL 3.2+ working with openFrameworks.☆104Updated 8 years ago
- Framework for 4k demos.☆17Updated 2 years ago
- One-click utilities that turn images, sounds and even voxels into shadertoy code! :)☆38Updated 2 years ago
- Export images and videos from Shadertoy.☆107Updated 2 years ago
- Lightweight GLSL live-coding tool for macOS, Linux and Windows☆99Updated 2 years ago
- library to generate 2D/3D geometries☆101Updated 2 years ago
- Runtime-Compiled C++ for Cinder☆59Updated 7 years ago
- A collection of Space Partitioning Algorithms for Cinder☆45Updated 8 years ago
- GPU fluid simulation☆171Updated 13 years ago
- Distance Field Editor (experimental)☆47Updated 4 years ago
- Exponential Shadow Mapping in openFrameworks☆59Updated 12 years ago
- A GPU fluid simulation written with the Cinder framework☆86Updated 5 years ago
- ☆17Updated 9 years ago
- libcinder.org☆40Updated 8 years ago
- An efficient texture-free GLSL procedural noise library☆226Updated 3 years ago
- real-time fluids with SIMD optimization, Jos Stam's Stable Fluid algorithm☆27Updated 7 years ago
- openFrameworks is a community-developed cross platform toolkit for creative coding in C++.☆65Updated 7 years ago
- Ray dispersion visualization in WebGL☆90Updated 8 years ago
- A series of tutorials designed to get folks up and running with Cinder (glNext/0.9.0)☆32Updated 9 years ago
- Revision 2019 4k procedural graphics competition entry☆95Updated 6 years ago
- A bunch of distance field primitives for ray marching☆197Updated 5 years ago
- ☆52Updated 3 years ago
- an openFrameworks addon for shading, lighting, lens simulation.☆88Updated 6 months ago
- OpenGL LightMapper for openFrameworks☆26Updated 3 years ago
- Jan Eric Kyprianidis' Anisotropic Kuwahara filter in TouchDesigner.☆120Updated 2 years ago