abiusx / L3D
3D L-System for generating 3D trees and bushes from simple rules
☆36Updated 6 years ago
Alternatives and similar repositories for L3D:
Users that are interested in L3D are comparing it to the libraries listed below
- Simple Python Module to load, construct, parse, transform, save meshes in OBJ/PLY format☆27Updated 5 years ago
- Skinning Catmull-Clark Subdivision Surfaces☆25Updated 9 years ago
- Automating human walk cycles using machine learning☆65Updated 10 years ago
- Open source Git repository for the SIGGRAPH 2011 paper "Temporal Light Field Reconstruction for Rendering Distribution Effects"☆51Updated 13 years ago
- [WIP] Differential growth simulation☆11Updated 2 years ago
- cloth simulation with collision☆66Updated 5 years ago
- 3D terrain generation with erosion, rendered in WebGL☆22Updated 7 years ago
- A self-study of simulating ocean waves. Featuring Gerstner waves and Statistic FFT approach. Using OpenGL C++☆15Updated 8 years ago
- A Direct3D 11 program to render captured materials using Oculus Rift, using materials from Two-Shot SVBRDF Capture for Stationary Materia…☆18Updated 8 years ago
- An interactive Global Illumination Renderer written in C++☆14Updated 6 years ago
- Simple IK Solver for an arm, with elbow direction.☆19Updated 8 years ago
- GPU marching cubes implementation for openFrameworks using a compute shader.☆18Updated 7 years ago
- ☆16Updated 4 years ago
- ☆66Updated 6 years ago
- A GPU radix sorter using the OpenGL compute shader.☆19Updated 9 years ago
- A collection of 2D/3D spatial hashing algorithms. Useful for quick nearest neighbor calculations.☆105Updated 5 years ago
- Cinder port of https://github.com/gangliao/Order-Independent-Transparency-GPU☆15Updated 6 years ago
- The experimental implementation of Blue-noise Dithered Sampling☆20Updated 8 years ago
- Painting-to-3D Model Alignment Via Discriminative Visual Elements; M. Aubry, B. Russell and J. Sivic; ACM Transactions on Graphics, 2014 …☆28Updated 10 years ago
- The Shader Lab Framework is a teaching tool to solidify the fundamentals of Computer Graphics with OpenGL 4.0 and GLSL.☆52Updated 5 years ago
- A constructive solid geometry (mesh boolean) addon for openFrameworks.☆47Updated 6 years ago
- A 3D modeling software allowing free-form blending and topology changes☆21Updated 5 years ago
- Multiple Interacting Fluids Project☆15Updated 12 years ago
- A library for the procedural generation of 3D skeletal character animations☆17Updated 11 years ago
- A marching cube algorithm, that is executed in parallel on the GPU, using compute shaders. This will later enable a highly parallel creat…☆10Updated 7 years ago
- A unified framework for example-based texture synthesis, developed alongside my master's thesis.☆17Updated 5 years ago
- Dense 3D reconstruction from a single moving camera☆23Updated 4 years ago
- Atmosphere shaders using BGFX☆36Updated 6 years ago
- Course Website for CIS700 Procedural Graphics at the University of Pennsylvania☆21Updated 7 years ago