bkainz / ShaderLabFrameworkLinks
The Shader Lab Framework is a teaching tool to solidify the fundamentals of Computer Graphics with OpenGL 4.0 and GLSL.
☆52Updated 6 years ago
Alternatives and similar repositories for ShaderLabFramework
Users that are interested in ShaderLabFramework are comparing it to the libraries listed below
Sorting:
- Website pages for realtimerendering.com☆147Updated 2 months ago
- KD tree optimization for path tracing☆43Updated 8 years ago
- Viewer for BSDF, BRDF, and BTDF☆57Updated 3 months ago
- GPU classifies how to render millions of particles☆75Updated last year
- Ray Tracing From The Ground Up☆44Updated 14 years ago
- shadertoy-dx11 is inspired by www.shadertoy.com☆112Updated 4 years ago
- CUDA version of my renderer (real-time raytracing!)☆65Updated 7 years ago
- Official Cal3D - 3d character animation library☆61Updated 3 years ago
- 🌌 A paper describing a technique to render a parametric celestial skybox with the ability to light environments similar to natural color…☆57Updated 8 years ago
- Curated collection of projects leveraging NVIDIA RTX technology (OptiX, DXR, VKR)☆88Updated 5 years ago
- Computer Graphics Assignment about Bounding Volume Hierarchies☆129Updated 3 years ago
- GameWorks cross-platform graphics API samples☆34Updated 9 years ago
- A method for baking persistent decals to textures using UV-space rasterization.☆21Updated 4 years ago
- Some of my shaders for shadertoy + extras☆82Updated 7 months ago
- OpenGL-based voxel renderer☆66Updated 9 years ago
- Ocean Simulation Based on a Model By Keith Lantz (https://www.keithlantz.net/)☆26Updated 6 months ago
- OpenGL Development Cookbook (book code with build and configuration fixes)☆61Updated 10 years ago
- Yet another FBX exporter with flatbuffers serialization, goes with the Viewer (https://github.com/VladSerhiienko/Viewer, WIP).☆66Updated 6 years ago
- Real-Time Ocean Animation with Gerstner Waves☆68Updated 9 months ago
- A simple Vulkan-based renderer for my master thesis on real-time transparency☆97Updated 8 years ago
- Atmosphere rendering based on precomputed table.☆35Updated 6 years ago
- ☆31Updated 7 years ago
- glTF Tutorials☆71Updated 8 years ago
- Ray tracing project☆21Updated 13 years ago
- A screen space sub-surface scattering demo implemented with vulkan api☆16Updated 5 years ago
- An OpenGL sample demonstrating path traced lightmap baking on the CPU with Embree.☆60Updated 5 years ago
- Implementation of the Separable Subsurface Scattering technique from http://www.iryoku.com/separable-sss/ in C++ and Vulkan 1.0☆43Updated 3 years ago
- An efficient interactive C++ renderer for ShaderToy-alike demos with 2D/3D/CubeMap/Video/Camera/LightField/Volume textures. (Partially us…☆66Updated 5 years ago
- Ray Tracing Gems 中文翻译☆29Updated 6 years ago
- ☆41Updated 9 years ago