bkainz / ShaderLabFramework
The Shader Lab Framework is a teaching tool to solidify the fundamentals of Computer Graphics with OpenGL 4.0 and GLSL.
☆52Updated 5 years ago
Alternatives and similar repositories for ShaderLabFramework:
Users that are interested in ShaderLabFramework are comparing it to the libraries listed below
- OpenGL Development Cookbook (book code with build and configuration fixes)☆61Updated 9 years ago
- CUDA version of my renderer (real-time raytracing!)☆66Updated 7 years ago
- GPU classifies how to render millions of particles☆73Updated last year
- ☆31Updated 6 years ago
- Ray tracing project☆21Updated 13 years ago
- A GPU implementation of smallpt (http://www.kevinbeason.com/smallpt/) with Bounding Volume Hierarchy (BVH) tree.☆44Updated 9 years ago
- Ocean Simulation Based on a Model By Keith Lantz (https://www.keithlantz.net/)☆25Updated last month
- glTF Tutorials☆71Updated 8 years ago
- A Blender exporter for PBRTv3 on Linux☆23Updated 4 years ago
- 📄 Triangle packer for light map☆76Updated 7 years ago
- KD tree optimization for path tracing☆43Updated 8 years ago
- A screen space sub-surface scattering demo implemented with vulkan api☆16Updated 5 years ago
- GameWorks cross-platform graphics API samples☆34Updated 8 years ago
- University of Waterloo CS888 2019☆53Updated 5 years ago
- ☆41Updated 9 years ago
- Simple Ray Tracer☆19Updated 8 years ago
- Viewer for BSDF, BRDF, and BTDF☆57Updated last year
- Library for BSDF, BRDF, and BTDF☆28Updated 3 months ago
- Website pages for realtimerendering.com☆145Updated last month
- Implementation of the Separable Subsurface Scattering technique from http://www.iryoku.com/separable-sss/ in C++ and Vulkan 1.0☆42Updated 3 years ago
- vulkan learning☆27Updated 6 years ago
- ☆23Updated 10 years ago
- Vulkan sample showing a high quality super-sampled rendering☆64Updated last month
- GPU Path Tracer written in C++ with CUDA and OpenGL for the DH2323 course project at KTH.☆78Updated 7 years ago
- Converting vertex meshes to voxel data and visualizing using VCT☆79Updated 8 years ago
- A multithreaded C++ program that uses raytracing and photon mapping to render photorealistic images of 3D environments☆61Updated 6 years ago
- An efficient interactive C++ renderer for ShaderToy-alike demos with 2D/3D/CubeMap/Video/Camera/LightField/Volume textures. (Partially us…☆65Updated 5 years ago
- Real-time Animation and Rendering of Ocean Whitecaps☆81Updated 9 years ago
- Curated collection of projects leveraging NVIDIA RTX technology (OptiX, DXR, VKR)☆85Updated 5 years ago
- Global illumination technical demo - a continuation of the Synesthesia3D (ex-LibRenderer) graphics engine used in https://github.com/ifto…☆53Updated 3 years ago