bkainz / ShaderLabFramework
The Shader Lab Framework is a teaching tool to solidify the fundamentals of Computer Graphics with OpenGL 4.0 and GLSL.
☆52Updated 5 years ago
Alternatives and similar repositories for ShaderLabFramework:
Users that are interested in ShaderLabFramework are comparing it to the libraries listed below
- Ray Tracing From The Ground Up☆45Updated 14 years ago
- A screen space sub-surface scattering demo implemented with vulkan api☆16Updated 5 years ago
- GPU classifies how to render millions of particles☆73Updated last year
- CUDA version of my renderer (real-time raytracing!)☆65Updated 7 years ago
- Viewer for BSDF, BRDF, and BTDF☆58Updated last year
- KD tree optimization for path tracing☆42Updated 8 years ago
- Ray tracing project☆21Updated 13 years ago
- ☆31Updated 6 years ago
- ☆23Updated 10 years ago
- Ray Tracing Gems 中文翻译☆27Updated 5 years ago
- Real-time Animation and Rendering of Ocean Whitecaps☆81Updated 9 years ago
- Global illumination technical demo - a continuation of the Synesthesia3D (ex-LibRenderer) graphics engine used in https://github.com/ifto…☆52Updated 3 years ago
- An efficient interactive C++ renderer for ShaderToy-alike demos with 2D/3D/CubeMap/Video/Camera/LightField/Volume textures. (Partially us…☆65Updated 5 years ago
- Converting vertex meshes to voxel data and visualizing using VCT☆79Updated 8 years ago
- OpenGL tech demo demonstrating a variety of techniques.☆14Updated 8 years ago
- Library for BSDF, BRDF, and BTDF☆29Updated 2 months ago
- Some algorithms for global illumination in OpenGL + GLSL☆33Updated 5 years ago
- University of Waterloo CS888 2019☆53Updated 5 years ago
- ☆41Updated 9 years ago
- C++ math / geometry / mesh processing library☆60Updated 6 years ago
- A simple Vulkan-based renderer for my master thesis on real-time transparency☆97Updated 7 years ago
- Various experiments with raytracing and raymarching☆55Updated 3 years ago
- OptiX Path Tracer☆89Updated 5 years ago
- 📄 Triangle packer for light map☆75Updated 7 years ago
- ☆18Updated 6 years ago
- 🥧 An OpenGL 4.x example of GPU Zen 2's ray casting techniques for baked texture generation chapter.☆43Updated 5 years ago
- The code in this tutorial implements a BVH acceleration structure☆77Updated 4 years ago
- Public direct3d11 tool prototying framework.☆24Updated 6 years ago
- Yet another FBX exporter with flatbuffers serialization, goes with the Viewer (https://github.com/VladSerhiienko/Viewer, WIP).☆65Updated 5 years ago
- GameWorks cross-platform graphics API samples☆33Updated 8 years ago