a2flo / floor_examples
example programs for https://github.com/a2flo/floor (dnn, nbody, warp, hlbvh, path tracer, other)
☆53Updated last week
Alternatives and similar repositories for floor_examples:
Users that are interested in floor_examples are comparing it to the libraries listed below
- Implementation for "Bounding Volume Hierarchy Optimization through Agglomerative Treelet Restructuring"☆56Updated 9 years ago
- OpenGL SPH fluid simulation and rendering☆25Updated 3 months ago
- cpu path tracing test bed☆42Updated 5 months ago
- Whitted Style CPU Raytracer using SIMD☆28Updated 2 years ago
- A cross-platform programmable shading language ( CPU only )☆58Updated 9 months ago
- Immediate-mode fork of the mitsuba renderer. (See Wiki for branches.)☆68Updated 4 years ago
- Easy, simple path trace renderer.☆57Updated 2 months ago
- GPU ray tracing framework using NVIDIA OptiX 7 and 8☆39Updated 4 months ago
- Implementation of the paper: `GPU Ray Tracing using Irregular Grids`☆52Updated 6 years ago
- Tiny self-contained C++ version of the PCG32 pseudorandom number generator☆74Updated 8 years ago
- A visualization and editing tool for reflectance data☆136Updated 6 years ago
- Basic CUDA path tracer with triangle mesh support☆51Updated 5 years ago
- The code in this tutorial implements a BVH acceleration structure☆77Updated 5 years ago
- "Progressive Multi-Jittered Sample Sequences" in C++☆38Updated 4 years ago
- Supplemental source code for "A Halfedge Refinement Rule for Catmull Clark Subdivision"☆37Updated 2 months ago
- Metal ray-tracer source code☆66Updated 11 months ago
- Monte Carlo Ray Tracing Renderer☆76Updated 6 years ago
- Codebase to accompany the book: A Hitchhiker’s Guide to Multiple Scattering☆94Updated 2 years ago
- A small OpenGL compute shader test. Renders millions of particles in real time, interacting with a set of force nodes.☆43Updated 9 years ago
- ☆52Updated 5 years ago
- Renderer and BVH traversal library☆59Updated 5 months ago
- Hybrid CPU and GPU ray traced rendering using shared memory.☆57Updated 8 years ago
- A real-time interactive progressive path tracer on the GPU.☆33Updated 4 years ago
- A research-oriented renderer☆103Updated 3 years ago
- Understanding the Efficiency of Ray Traversal on GPUs☆43Updated 9 years ago
- Code accompanying blog post on http://raytracey.blogspot.co.nz/2015/10/gpu-path-tracing-tutorial-1-drawing.html☆66Updated 5 years ago
- Minimal pathtracer using Vulkan RayTracing☆45Updated 9 months ago
- FlatlandRT is a 2D ray tracer visualization tool☆74Updated this week
- Libraries for GPU FX simulation & rendering☆59Updated 5 years ago
- Physically based Monte Carlo renderer written in C++☆30Updated 3 years ago