a2flo / floor_examplesLinks
example programs for https://github.com/a2flo/floor (dnn, nbody, warp, hlbvh, path tracer, other)
☆53Updated last week
Alternatives and similar repositories for floor_examples
Users that are interested in floor_examples are comparing it to the libraries listed below
Sorting:
- Metal ray-tracer source code☆66Updated last year
- toy C++ Vulkan library☆49Updated 6 years ago
- Minimalist real-time 3D particles simulator (Boids, Fluids, Clouds) based on OpenGL/OpenCL frameworks☆44Updated 7 months ago
- Self advection, external force and pressure solve to a velocity field represented by a MaC grid.☆136Updated 6 years ago
- Whitted Style CPU Raytracer using SIMD☆30Updated 3 years ago
- The code in this tutorial implements a BVH acceleration structure☆79Updated 5 years ago
- Playing with Metal☆47Updated 7 years ago
- A small OpenGL compute shader test. Renders millions of particles in real time, interacting with a set of force nodes.☆43Updated 9 years ago
- Hybrid CPU and GPU ray traced rendering using shared memory.☆57Updated 8 years ago
- A simple eulerian fluid simulation using OpenGL compute shaders☆55Updated 4 years ago
- My very first ray tracer implementation.☆128Updated 5 years ago
- A library of distance and occlusion generation routines☆112Updated 6 years ago
- SPEAR is a integrated domain specific language translating C++17 to SPIR-V at host runtime☆51Updated 6 years ago
- VorteGrid: Interactive Fluid Simulation for Games and Movies☆103Updated 4 years ago
- A particle engine running on the GPU, using c++14 and OpenGL 4.4.☆195Updated 6 months ago
- Implementation of the paper: `GPU Ray Tracing using Irregular Grids`☆53Updated 6 years ago
- A tool to make it easy to use Vulkan from Python. An interface for computation and off-screen rendering.☆21Updated 4 years ago
- Easy, simple path trace renderer.☆57Updated 2 months ago
- ✨A physically based ray tracer with multiple shading models support and Color Rendering Index (CRI) evaluation. Project developed for my …☆117Updated 2 years ago
- This project provides a WebGL2 shader to render a non-rotating black hole with an accretion disc and background stars.☆168Updated 4 years ago
- Tiny self-contained C++ version of the PCG32 pseudorandom number generator☆75Updated 9 years ago
- A real-time interactive progressive path tracer on the GPU.☆33Updated 4 years ago
- 🎨 graphics/interaction prototyping sandbox☆321Updated 10 months ago
- Fluid Simulation on CPU and GPU in C++ with OpenGL☆56Updated 8 years ago
- Implementation of Cuda to OpenGL rendering☆58Updated 4 years ago
- ☆116Updated 6 months ago
- SPH simulation in OpenGL compute shader.☆68Updated 2 years ago
- Basic multiple importance sampling, in 1d☆21Updated 4 years ago
- Flashy 2D fluid simulations experiments.☆105Updated 5 years ago
- Poisson disk points generator in C++ in a single file☆186Updated this week