ebruneton / black_hole_shaderLinks
This project provides a WebGL2 shader to render a non-rotating black hole with an accretion disc and background stars.
☆177Updated 5 years ago
Alternatives and similar repositories for black_hole_shader
Users that are interested in black_hole_shader are comparing it to the libraries listed below
Sorting:
- ☆126Updated 11 months ago
- VorteGrid: Interactive Fluid Simulation for Games and Movies☆105Updated 4 years ago
- Source code for the Computer Graphics Forum paper: Segment Tracing Using Local Lipschitz Bounds. Presented at Eurographics 2020.☆145Updated 3 years ago
- Physically-based CPU and GPU ray-tracer☆374Updated this week
- ☆157Updated 10 months ago
- Real-time fluid simulation engine running on GPU with Vulkan☆110Updated 2 years ago
- 🔮 A GPU-based progressive path tracer written in Vulkan.☆177Updated 5 years ago
- Minimal pathtracer using Vulkan RayTracing☆50Updated 4 months ago
- Denoising a Vulkan ray traced image using OptiX denoiser☆100Updated 8 months ago
- An OpenGL implementation of Eric Bruneton's Precomputed Atmospheric Scattering paper.☆88Updated 6 years ago
- Implementation of the i3D2018 paper "A Narrow-Range Filter for Screen-Space Fluid Rendering".☆104Updated 5 years ago
- Isosurface extraction using largely undiscovered techniques.☆141Updated 7 years ago
- An implementation of NVIDIA's paper "Efficient Incoherent Ray Traversal on GPUs Through Compressed Wide BVHs"☆126Updated last year
- The Tauray renderer☆128Updated 8 months ago
- Experimental Physically Based Renderer☆92Updated 5 years ago
- ☆142Updated last year
- A research-oriented renderer☆105Updated 4 years ago
- FidelityFX Denoiser☆150Updated 3 years ago
- A (modern) C++ implementation of the Peter Shirley Ray Tracing mini-books (https://raytracing.github.io). Features a clean project struct…☆294Updated 11 months ago
- All documents related to my master thesis☆55Updated 4 months ago
- Efficient rendering with distance fields☆84Updated 8 years ago
- This is my experiments with BVH build algorithms on GPU.☆56Updated last year
- My very first ray tracer implementation.☆125Updated 6 years ago
- SpvGenTwo is a SPIR-V building and parsing library written in plain C++17 without any dependencies. No STL or other 3rd-Party library nee…☆173Updated 2 years ago
- Longest Edge Bisection Demos☆92Updated 3 years ago
- Code for "Specular Manifold Sampling for Rendering High-Frequency Caustics and Glints" (SIGGRAPH 2020) by Tizian Zeltner, Iliyan Georgiev…☆228Updated 4 years ago
- ☆36Updated 5 years ago
- GPU based framework for writing Raytracers/Pathtracers. (Pronounced as "Yu-nay")☆76Updated 5 years ago
- An updated build of PEEL dedicated to PhysX☆135Updated 6 months ago
- A physically-based Monte Carlo Path Tracer (Ray Tracer) from scratch☆57Updated 3 years ago