ebruneton / black_hole_shader
This project provides a WebGL2 shader to render a non-rotating black hole with an accretion disc and background stars.
☆154Updated 4 years ago
Alternatives and similar repositories for black_hole_shader:
Users that are interested in black_hole_shader are comparing it to the libraries listed below
- Physically-based CPU and GPU ray-tracer☆362Updated this week
- ☆109Updated last month
- Real-time Global Illumination with Vulkan Ray Tracing API☆96Updated 2 years ago
- Source Code (Direct Lighting Part) for SIGGRAPH 2024 Paper "Area ReSTIR: Resampling for Real-Time Defocus and Antialiasing"☆159Updated 4 months ago
- Volumetric path tracer using cuda☆259Updated last year
- 🔮 A GPU-based progressive path tracer written in Vulkan.☆165Updated 4 years ago
- A SciPy implementation of the void-and-cluster method for generation of blue noise textures with arbitrary dimension.☆221Updated 8 months ago
- Filter-adapted Spatiotemporal Sampling for Real-Time Rendering☆173Updated last month
- ☆112Updated last year
- ☆154Updated 4 years ago
- This is my experiments with BVH build algorithms on GPU.☆53Updated 4 months ago
- Efficient rendering with distance fields☆84Updated 7 years ago
- Vulkan implementation of ReSTIR☆156Updated 2 years ago
- ☆144Updated 3 weeks ago
- Isosurface extraction using largely undiscovered techniques.☆138Updated 6 years ago
- Source code for SIGGRAPH Asia 2021 paper "Fast Volume Rendering with Spatiotemporal Reservoir Resampling"☆159Updated 9 months ago
- GPU Monte Carlo Ray Tracing Renderer using NVIDIA OptiX 7☆226Updated 4 months ago
- Real-time unidirectional GPU path tracer using the cross-vendor Vulkan ray-tracing extensions.☆288Updated 3 years ago
- Lightweight CPU/GPU path tracer☆407Updated 4 years ago
- Code accompanying the blog post on bvh construction.☆408Updated 5 months ago
- Spatially Hashed Radiance Cache (SHaRC) Library☆60Updated 3 weeks ago
- Minimal pathtracer using Vulkan RayTracing☆46Updated 7 months ago
- Real-time Direct3D 12 path tracer☆324Updated last month
- OptiX 9 Lightweight Wrapper Library☆103Updated last week
- A minimal implementation of Vulkan ray tracing.☆91Updated 4 months ago
- Supplemental code accompanying Ray Tracing Gems II, Chapter 14: The Reference Path Tracer☆207Updated 3 years ago
- ☆66Updated 2 years ago
- VorteGrid: Interactive Fluid Simulation for Games and Movies☆101Updated 3 years ago
- FidelityFX Denoiser☆142Updated 2 years ago