ebruneton / black_hole_shader
This project provides a WebGL2 shader to render a non-rotating black hole with an accretion disc and background stars.
☆153Updated 4 years ago
Alternatives and similar repositories for black_hole_shader:
Users that are interested in black_hole_shader are comparing it to the libraries listed below
- Source code for the Computer Graphics Forum paper: Segment Tracing Using Local Lipschitz Bounds. Presented at Eurographics 2020.☆141Updated 2 years ago
- Physically-based CPU and GPU ray-tracer☆359Updated 3 weeks ago
- Filter-adapted Spatiotemporal Sampling for Real-Time Rendering☆160Updated 3 weeks ago
- Lightweight CPU/GPU path tracer☆407Updated 4 years ago
- VorteGrid: Interactive Fluid Simulation for Games and Movies☆100Updated 3 years ago
- Real-time Global Illumination with Vulkan Ray Tracing API☆95Updated 2 years ago
- 🔮 A GPU-based progressive path tracer written in Vulkan.☆162Updated 4 years ago
- My master bibliography file with publications mostly in computer graphics, rendering, transport theory, and statistics.☆182Updated 3 months ago
- Source Code (Direct Lighting Part) for SIGGRAPH 2024 Paper "Area ReSTIR: Resampling for Real-Time Defocus and Antialiasing"☆159Updated 2 months ago
- ☆137Updated 2 years ago
- FidelityFX Denoiser☆142Updated 2 years ago
- A collection of various Sky Model implementations in OpenGL suitable for real-time rendering.☆79Updated 5 years ago
- Supplemental code accompanying Ray Tracing Gems II, Chapter 14: The Reference Path Tracer☆206Updated 3 years ago
- SPH simulation in OpenGL compute shader.☆68Updated 2 years ago
- ☆108Updated 2 weeks ago
- A possible use of Slang shader compiler together with WebGPU in C++ (both in native and Web contexts), using CMake.☆62Updated 2 months ago
- A research-oriented renderer☆103Updated 3 years ago
- Denoising a Vulkan ray traced image using OptiX denoiser☆89Updated 4 months ago
- An OpenGL implementation of Eric Bruneton's Precomputed Atmospheric Scattering paper.☆83Updated 5 years ago
- Resources for water rendering☆201Updated 2 years ago
- Simple physically based path tracer based on Nvidia's Optix Ray Tracing Engine☆320Updated 3 years ago
- My very first ray tracer implementation.☆125Updated 5 years ago
- ☆140Updated 7 months ago
- Voxel / ray tracing template for the blog posts.☆54Updated 7 months ago
- Real-time Cloudscape Rendering in Vulkan based on the implementation of clouds in the Decima Engine.☆195Updated 5 years ago
- Isosurface extraction using largely undiscovered techniques.☆137Updated 6 years ago
- GPU Monte Carlo Ray Tracing Renderer using NVIDIA OptiX 7☆226Updated 3 months ago
- A collection of primarily graphics programming focused blog posts.☆66Updated 2 months ago
- Efficient rendering with distance fields☆84Updated 7 years ago
- This project implements 8 clear sky models in a common framework to compare them with each other and with a reference model and reference…☆98Updated 6 years ago