dubiousconst282 / GLimpSWLinks
Real time Physically Based Rendering on the CPU using AVX512
☆70Updated last year
Alternatives and similar repositories for GLimpSW
Users that are interested in GLimpSW are comparing it to the libraries listed below
Sorting:
- An abstraction layer for graphics APIs.☆216Updated this week
- A minimal implementation of Vulkan ray tracing.☆96Updated last year
- A modern engine that shows rendering techniques like hardware raytracing and clustered shading☆49Updated 4 months ago
- Voxel rendering experiments☆128Updated 3 months ago
- Minimalist tutorial and code for doing something meaningful with Vulkan in 2026☆238Updated last week
- The famous OpenGL "Hello triangle" using shaders. It uses the OpenGL 4.5 functionality called Direct State Access.☆38Updated 5 years ago
- A minimal, self-contained example demonstrating best practices for Vulkan development in a single file—no frameworks required.☆316Updated this week
- AZDO OpenGL techniques including multi draw indirect (MDI), visibility culling and LOD selection inside the GPU☆99Updated 2 years ago
- Vulkan triangle in ~380 lines of code☆132Updated this week
- Froggy OpenGL Engoodener☆153Updated last month
- Blazingly fast Vulkan glTF Viewer☆126Updated 2 weeks ago
- Interactive pathtracing engine using the Vulkan API.☆61Updated 6 months ago
- Code accompanying the blog post on bvh construction.☆437Updated last year
- Physically based renderer demo written using Vulkan.☆91Updated last year
- A snapshot of our vulkan backend code☆327Updated last year
- The HotBite Game Engine☆42Updated 9 months ago
- (WIP) Small game engine made for fun and educational proposes. Might do something with it later, might not.☆96Updated last week
- A collection of innocent cubes, to freak out your engine, or not. If not you may receive the "deccer-cubes-approval" role on our discord.…☆52Updated last year
- A subatomic OpenGL graphics library.☆124Updated 2 years ago
- Framework for rapid OpenGL demos prototyping☆112Updated 3 months ago
- Minimal GPU video decoding sample for Vulkan, DX12 and DX11☆131Updated 8 months ago
- A modern, high-performance C++17 graphics and compute library based on Vulkan☆44Updated 2 weeks ago
- Unbiased & physically-based GPU HIPRT (C++/HIP) interactive path tracing renderer☆288Updated this week
- CPU Based Rasterizer Engine☆196Updated 4 years ago
- Embeddable physically based renderer☆495Updated 2 months ago
- Retro coding in C/C++ in a 3D template with full low-level control.☆173Updated last year
- Realtime Vulkan path tracer from scratch kind of thing☆83Updated 3 years ago
- A simple ImGui component for rendering profiling data☆291Updated 5 months ago
- LightweightVK is a deeply refactored bindless-only fork of https://github.com/facebook/igl. It provides a lean cross-platform graphics AP…☆388Updated this week
- A toy renderer written in C using Vulkan to perform real-time ray tracing research.☆379Updated 3 years ago