A quadtree implementation in C99
☆23Nov 20, 2014Updated 11 years ago
Alternatives and similar repositories for kvad
Users that are interested in kvad are comparing it to the libraries listed below. We may earn a commission when you buy through links labeled 'Ad' on this page.
Sorting:
- Hertz, simple framerate locker (C++11)☆18Dec 5, 2015Updated 10 years ago
- Lightweight benchmarking component for small C++ routines☆16Mar 29, 2023Updated 3 years ago
- collection of opengl effects (WIP)☆12Sep 15, 2016Updated 10 years ago
- Initial work on an glfw3/nanovg based scene editor.☆15Oct 6, 2015Updated 10 years ago
- 🐶chihuahua - tiny & fast rendering library☆13Aug 9, 2016Updated 10 years ago
- GPU virtual machines on DigitalOcean Gradient AI • AdGet to production fast with high-performance AMD and NVIDIA GPUs you can spin up in seconds. The definition of operational simplicity.
- A Cinder block for dealing with geographic coordinates☆10Feb 6, 2020Updated 6 years ago
- kj is a small collection of stb inspired libs.☆18Apr 5, 2018Updated 8 years ago
- C++ Memory allocator for packet queues that free() in roughly the same order that they alloc().☆17Mar 15, 2018Updated 8 years ago
- Roguelike Header Kit☆26Jan 30, 2019Updated 7 years ago
- Practical Entity Component System☆18Jan 12, 2019Updated 7 years ago
- This OpenGL Project is an implementation of a deferred shader. The program renders out, each into a separate G-Buffer, aspects of the ima…☆20Nov 15, 2013Updated 12 years ago
- Static model binary format☆20Oct 5, 2016Updated 9 years ago
- A small debugging library for C++☆31Jul 5, 2019Updated 7 years ago
- Single header library for creating image atlases.☆27Feb 5, 2022Updated 4 years ago
- GPU virtual machines on DigitalOcean Gradient AI • AdGet to production fast with high-performance AMD and NVIDIA GPUs you can spin up in seconds. The definition of operational simplicity.
- A tiny Crash Reporting class component for Win32 application☆27Mar 29, 2023Updated 3 years ago
- A generic single header garbage collector that mixes reference counting and a mark & sweep algorithm☆16Oct 2, 2017Updated 8 years ago
- Small project using ModernGL for terrain rendering☆23Apr 8, 2018Updated 8 years ago
- A tiny Lua based pixel/chiptune engine☆12Nov 22, 2017Updated 8 years ago
- PiXL - a tiny Lua pixel / chiptune game engine☆24Jan 8, 2018Updated 8 years ago
- A light-weight C++ profiling library