Ybalrid / OpenXR-API-Layer-Template
A CMake based template repository to create OpenXR layers in C++
☆8Updated 2 months ago
Alternatives and similar repositories for OpenXR-API-Layer-Template:
Users that are interested in OpenXR-API-Layer-Template are comparing it to the libraries listed below
- Provides a simpler C++ interface to the OpenXR api. Also includes an optional render module introduced in Demo 5 (Hello PBR). Currently …☆40Updated 8 months ago
- Implementation of the OpenXR Overlay extension as a layer☆66Updated 2 years ago
- Samples for the OpenXR API☆54Updated 2 years ago
- Global Illumination Demo in Vulkan Compute☆12Updated 4 years ago
- A screen space sub-surface scattering demo implemented with vulkan api☆16Updated 5 years ago
- Publicly-maintained information about OpenXR runtimes☆20Updated last week
- Performance optimized & replicated C++ port of Advanced Locomotion System V4 for Unreal Engine 4.25 with additional bug fixes☆13Updated 2 years ago
- ☆12Updated 4 years ago
- OpenXR integration for Vulkan Scene Graph☆18Updated 11 months ago
- A helloworld OpenVR program written with DirectX11.☆23Updated 7 years ago
- Magnum::Ui + Leap Motion + Oculus VR☆22Updated 6 years ago
- An Analytic Model for Full Spectral Sky-Dome Radiance☆13Updated 12 years ago
- Exploratory Project on Fast Screen Space Global Illumination☆35Updated 5 years ago
- converting usdc to glb using tinyusdz & tinygltf☆22Updated last year
- Open-Source OpenXR C++ language projection☆44Updated 7 months ago
- A real-time OpenGL Compute shader based Progressive Path Tracer.☆18Updated 5 years ago
- OpenXR & Vulkan Integration Example☆35Updated 7 months ago
- Provides application and engine developers a simpler method to access OpenXR runtimes (e.g. SteamVR, Oculus, WMR, Monado, etc) without ha…☆16Updated 2 years ago
- Demo code for using Imgui with OpenVR☆81Updated 7 years ago
- A simple D3D12 example demonstrating how to use Intel Tier 1 Variable Rate Shading☆24Updated last year
- The front end code of my masters thesis which is about computational steering and CAVE virtual reality environment.☆16Updated 4 years ago
- Merge two mixamo animation characters into one glTF☆12Updated 3 years ago
- https://github.com/OSVR/distortionizer --- This is a modification of OSVR distortionizer used to modify SteamVR HMD config files to fine …☆10Updated 4 years ago
- Moved to https://git.sr.ht/~thestr4ng3r/lavos - 3D Engine Framework using Vulkan☆13Updated 4 years ago
- Convert PBR images to a glTF material☆24Updated 2 years ago
- Master thesis: Interactive Physically-based Rendering☆28Updated 3 years ago
- Interactive Rendering Engine for visualising surfaces defined by signed distance functions (SDFs).☆12Updated 7 years ago
- OpenGL sample for the new GL_NVX_linked_gpu_multicast extension☆25Updated last year
- 3D file importer to UE4 project at runtime using Assimp and Procedural Mesh☆24Updated 4 years ago
- Extension header generator based on the official Vulkan registry xml☆7Updated 2 years ago