Ybalrid / OpenXR-API-Layer-TemplateLinks
A CMake based template repository to create OpenXR layers in C++
☆9Updated 5 months ago
Alternatives and similar repositories for OpenXR-API-Layer-Template
Users that are interested in OpenXR-API-Layer-Template are comparing it to the libraries listed below
Sorting:
- Performance optimized & replicated C++ port of Advanced Locomotion System V4 for Unreal Engine 4.25 with additional bug fixes☆13Updated 2 years ago
- Global Illumination Demo in Vulkan Compute☆12Updated 5 years ago
- An Analytic Model for Full Spectral Sky-Dome Radiance☆13Updated 13 years ago
- Samples for the OpenXR API☆54Updated 2 years ago
- Custom stages for AnalyticalGraphicsInc/gltf-pipeline☆16Updated 4 years ago
- converting usdc to glb using tinyusdz & tinygltf☆22Updated last year
- Interactive Rendering Engine for visualising surfaces defined by signed distance functions (SDFs).☆14Updated 8 years ago
- A screen space sub-surface scattering demo implemented with vulkan api☆16Updated 5 years ago
- Exploratory Project on Fast Screen Space Global Illumination☆35Updated 5 years ago
- USD build script for aarch64 target☆11Updated 2 years ago
- Master thesis: Interactive Physically-based Rendering☆28Updated 3 years ago
- A SDKMESH/CMO model viewer using DirectX Tool Kit for DirectX 12☆22Updated last year
- 🦀 CLI packing multiple texture channels into a single output texture☆22Updated 5 years ago
- OpenGL Image (GLI)☆21Updated 11 years ago
- Visibility Determination Library: hierarchical frustum and occlusion culling algorithms☆40Updated 4 years ago
- This paper presents an approach through OpenGL shading language for the rendering of human skin for game development. This method works i…☆25Updated 8 years ago
- A real-time OpenGL Compute shader based Progressive Path Tracer.☆18Updated 6 years ago
- Convert PBR images to a glTF material☆24Updated 2 years ago
- connecting X3D to a state of the art rendering engine☆12Updated 2 years ago
- 🌌 A paper describing a technique to render a parametric celestial skybox with the ability to light environments similar to natural color…☆57Updated 8 years ago
- C# Simple implementation of Usdz file format☆13Updated 4 years ago
- ☆17Updated 2 years ago
- Pared down hello_xr example from OpenXR-SDK-Source repository intended to be used as a stand-alone base for new application development.☆1Updated 9 months ago
- RenderPipeline is an open-source implementation of the book 'Real-Time Graphics Rendering Engine' (《实时图形绘制引擎技术》) framework.☆20Updated 3 months ago
- Provides a simpler C++ interface to the OpenXR api. Also includes an optional render module introduced in Demo 5 (Hello PBR). Currently …☆42Updated 11 months ago
- Official MinVR repository☆32Updated 5 months ago
- Based on the VR Networked Physics from Glenn Fiedler☆12Updated 7 years ago
- An OpenGL 4.3 / C++ 11 rendering engine oriented towards animation.☆32Updated 7 years ago
- Magnum::Ui + Leap Motion + Oculus VR☆22Updated 7 years ago
- Cross-platform single header graphics library for StereoKit, in progress. Works with OpenXR on Desktop, HoloLens, and Quest.☆34Updated this week