shanysheng / RenderPipeline
RenderPipeline is an open-source implementation of the book 'Real-Time Graphics Rendering Engine' (《实时图形绘制引擎技术》) framework.
☆11Updated 4 months ago
Related projects ⓘ
Alternatives and complementary repositories for RenderPipeline
- a collections of rendering techniques based on d3d11 for study 渲染技术的收集与学习☆24Updated 5 years ago
- hdr to rgba8 encoding/decoding tool☆25Updated 9 years ago
- Animation Compression Library glTF toolkit☆18Updated 4 years ago
- PBR Baker - open source multi-functional baking tool for BRDF related work☆14Updated 5 years ago
- Little global illumination Monte Carlo path tracer☆12Updated 8 years ago
- SOCE is an Image Space Occlusion Culling Engine optimized to perform occlusion culling in CPU. If you have a densely occluded scene (e.g.…☆16Updated 8 years ago
- Cinder port of https://github.com/gangliao/Order-Independent-Transparency-GPU☆15Updated 6 years ago
- Public direct3d11 tool prototying framework.☆24Updated 6 years ago
- a reserch desktop app based on electron☆32Updated 7 years ago
- Graphics Experiment - YCoCg Frame Buffers☆16Updated 4 years ago
- virtual texture☆18Updated 4 years ago
- Example unity project with a working Vertex (for algorithmic vertex displacement) and Fragment (for using the 3d model's original texture…☆12Updated 7 years ago
- Shader笔记,参考书籍,文档☆11Updated 9 months ago
- Advance Post-Processing framework for OpenGL☆18Updated 2 years ago
- Raytracing Study☆14Updated 3 months ago
- A command line tool that converts game assets into a simple binary format for fast loading.☆19Updated 2 years ago
- Nabla's Tests and Examples source code☆19Updated this week
- Some brdf shaders for Disney BRDF Explorer☆18Updated 7 years ago
- Experimental progressive GI renderer in Unity using physics raycasts for light rays☆34Updated 7 years ago
- Screen space global illumination for interactive mixed reality☆14Updated 6 years ago
- A bgfx port of lightmapper.h☆16Updated 8 years ago
- A tiled deferred shading renderer in Unity☆9Updated 3 years ago
- native particle system for unity☆12Updated 7 years ago
- Open-source components of Elara core technology☆11Updated 6 years ago
- Implementation of "Real-time Global Illumination using Precomputed Light Field Probes"☆13Updated 4 years ago
- A software renderer for educational purpose.☆16Updated 5 years ago
- ☆12Updated 6 years ago
- 🥧 An OpenGL 4.x example of GPU Zen 2's ray casting techniques for baked texture generation chapter.☆42Updated 5 years ago
- ☆10Updated 4 years ago
- Implementation of a Quadtree LOD in terrain rendering (such as planets)☆21Updated 7 years ago