shanysheng / RenderPipeline
RenderPipeline is an open-source implementation of the book 'Real-Time Graphics Rendering Engine' (《实时图形绘制引擎技术》) framework.
☆17Updated last week
Alternatives and similar repositories for RenderPipeline:
Users that are interested in RenderPipeline are comparing it to the libraries listed below
- hdr to rgba8 encoding/decoding tool☆25Updated 10 years ago
- import fbx file and display animations☆14Updated 12 years ago
- SOCE is an Image Space Occlusion Culling Engine optimized to perform occlusion culling in CPU. If you have a densely occluded scene (e.g.…☆16Updated 8 years ago
- native particle system for unity☆12Updated 7 years ago
- 3D file importer to UE4 project at runtime using Assimp and Procedural Mesh☆24Updated 4 years ago
- Implementation of a Quadtree LOD in terrain rendering (such as planets)☆21Updated 7 years ago
- Experimental progressive GI renderer in Unity using physics raycasts for light rays☆34Updated 7 years ago
- a reserch desktop app based on electron☆32Updated 7 years ago
- Demo of Unity3D CUDA texture interop issue☆15Updated 7 years ago
- A method for baking persistent decals to textures using UV-space rasterization.☆20Updated 3 years ago
- Graphics Experiment - YCoCg Frame Buffers☆16Updated 5 years ago
- Animation Compression Library glTF toolkit☆18Updated 4 years ago
- Unity Screen Space Ray Traced Depth of Field☆23Updated 6 years ago
- This is a plugin for UE4 to triangulate an implicit surface.☆16Updated 7 years ago
- Shader笔记,参考书籍,文档☆11Updated last year
- Shader node editor aimed at GLSL code generation☆17Updated 5 years ago
- A c# wrapper around xatlas used to unwrap mesh uv’s.☆14Updated 2 years ago
- a collections of rendering techniques based on d3d11 for study 渲染技术的收集与学习☆24Updated 5 years ago
- An early development version of the GigaVoxels library.☆28Updated 7 years ago
- Example unity project with a working Vertex (for algorithmic vertex displacement) and Fragment (for using the 3d model's original texture…☆12Updated 8 years ago
- virtual texture☆19Updated 4 years ago
- An OpenGL 4.3 / C++ 11 rendering engine oriented towards animation.☆32Updated 6 years ago
- Little global illumination Monte Carlo path tracer☆12Updated 9 years ago
- This repository contains the source of "The Machinery book " and some other books.☆10Updated 2 years ago
- Voxelizing the scene by filling information into structured buffers of 8 different cascades and performing cone tracing to traverse throu…☆13Updated 7 years ago
- Advance Post-Processing framework for OpenGL☆18Updated 2 years ago
- PBR Baker - open source multi-functional baking tool for BRDF related work☆14Updated 5 years ago
- A bgfx port of lightmapper.h☆16Updated 8 years ago
- ☆11Updated 6 years ago
- Very barebones CPU Voxel Raycaster☆34Updated 4 years ago