shanysheng / RenderPipeline
RenderPipeline is an open-source implementation of the book 'Real-Time Graphics Rendering Engine' (《实时图形绘制引擎技术》) framework.
☆20Updated this week
Alternatives and similar repositories for RenderPipeline:
Users that are interested in RenderPipeline are comparing it to the libraries listed below
- hdr to rgba8 encoding/decoding tool☆25Updated 10 years ago
- ☆12Updated 4 years ago
- native particle system for unity☆12Updated 7 years ago
- Entity-Component Based Graphics Engine rendered by Metal☆40Updated 2 years ago
- Voxel Cone Tracing technique implemented using Metal Graphics API on macOS without Geometry Shader☆32Updated 4 years ago
- A method for baking persistent decals to textures using UV-space rasterization.☆20Updated 4 years ago
- Advance Post-Processing framework for OpenGL☆18Updated 2 years ago
- WebGL-Tile-Based-Forward-Plus-Renderer using glTF model☆31Updated 8 years ago
- Graphics Experiment - YCoCg Frame Buffers☆16Updated 5 years ago
- 🥧 An OpenGL 4.x example of GPU Zen 2's ray casting techniques for baked texture generation chapter.☆44Updated 5 years ago
- SOCE is an Image Space Occlusion Culling Engine optimized to perform occlusion culling in CPU. If you have a densely occluded scene (e.g.…☆16Updated 8 years ago
- Graphic Techniques Implemented on The Forge API, a cross-platform rendering framework on top of Vulkan, DirectX, Metal☆23Updated 5 years ago
- A real-time OpenGL Compute shader based Progressive Path Tracer.☆18Updated 5 years ago
- a collections of rendering techniques based on d3d11 for study 渲染技术的收集与学习☆24Updated 5 years ago
- Implement some RTR and PBR papers☆48Updated 7 years ago
- virtual texture☆19Updated 4 years ago
- A c# wrapper around xatlas used to unwrap mesh uv’s.☆15Updated 2 years ago
- ☆38Updated 3 years ago
- Screen space global illumination for interactive mixed reality☆14Updated 7 years ago
- An Analytic Model for Full Spectral Sky-Dome Radiance☆13Updated 12 years ago
- Cinder port of https://github.com/gangliao/Order-Independent-Transparency-GPU☆15Updated 6 years ago
- Atmosphere shaders using BGFX☆36Updated 6 years ago
- 📄 Triangle packer for light map☆76Updated 7 years ago
- Animation Compression Library glTF toolkit☆18Updated 4 years ago
- Little global illumination Monte Carlo path tracer☆12Updated 9 years ago
- PBR Baker - open source multi-functional baking tool for BRDF related work☆14Updated 5 years ago
- An OpenGL 4.3 / C++ 11 rendering engine oriented towards animation.☆32Updated 6 years ago
- ☆41Updated 9 years ago
- Very barebones CPU Voxel Raycaster☆34Updated 4 years ago
- Tutorial Project for Screen Space Reflection☆10Updated 10 years ago