ChevyRay / RiseLinks
A collection of C# libraries designed for creating games and developer tools.
☆38Updated 7 years ago
Alternatives and similar repositories for Rise
Users that are interested in Rise are comparing it to the libraries listed below
Sorting:
- 2d game making framework built on top of SFML.Net☆54Updated 5 years ago
- Base Monogame objects for managing relative transforms.☆25Updated 6 years ago
- A working project made using MonocleEngine by Matt Thorson and MonoGame, covering very basic features.☆32Updated 4 years ago
- A simple template for FNA game projects.☆70Updated 6 years ago
- A framework to easily build 2D games using FNA.☆14Updated 2 years ago
- Samples for the C# Foster Framework☆45Updated 7 months ago
- A MonoGame port of a great pixel planet generator from Deep-Fold☆67Updated 4 years ago
- A basic building system written in Monogame with the Nez framework☆23Updated 7 years ago
- Starter kit for the FNA game framework.☆58Updated 2 years ago
- Template, build tasks, and easy-install scripts for making FNA + Nez games with VSCode☆40Updated 4 years ago
- MonoGame Content Importers, Shaders, etc☆55Updated 2 years ago
- A small, lightweight 2D video game engine based on MonoGame. Currently not under development.☆70Updated 2 years ago
- A .NET Library For Reading Aseprite Files.☆88Updated 5 months ago
- Code and assets repository for Boo! Greedy Kid © 2017-2025 Flying Oak Games. All rights reserved.☆64Updated 6 months ago
- ECS-based Game Engine powered by MonoGame for C# games.☆63Updated 3 years ago
- An ImGui SDL GPU implementation in C#☆48Updated last month
- 2.5D pixel-based game engine built on XNA/FNA/MonoGame.☆53Updated 6 years ago
- A minimal game framework inspired by XNA for the Beef programming language☆22Updated 5 years ago
- Collision detection for Axis-Aligned-Bounding-Boxes (aka AABB) in C#.☆119Updated last year
- Easy-to-use 2D primitives☆57Updated 4 years ago
- Basic MonoGame raycast engine☆46Updated 5 years ago
- Steamworks wrapper for C# with zero Unity☆10Updated 3 weeks ago
- DearEditor is a good game engine editor.☆18Updated 2 years ago
- Original Source code release for MechCommander 2 from Microsoft☆40Updated 2 years ago
- An implementation of the Squid GUI library for MonoGame☆17Updated 5 years ago
- Alternative to MonoGame Content Pipeline that loads raw assets.☆33Updated last month
- Everything you need to load and draw sprites from spritesheets in MonoGame!☆18Updated 2 years ago
- Nodes, Culling & Entities for basic Scene Graphs in MonoGame.☆36Updated 7 years ago
- MonoGame conversion/port of various XNA shaders tutorials☆21Updated 9 years ago
- Modular game engine built with MonoGame, with GMS2-like workflow and advanced level editor☆164Updated 3 years ago