XefPatterson / Ubisoft-LaForge-Animation-Dataset
Ubisoft La Forge - Animation Dataset
☆29Updated 4 years ago
Related projects ⓘ
Alternatives and complementary repositories for Ubisoft-LaForge-Animation-Dataset
- The official implementation of the research paper "DAG Amendment for Inverse Control of Parametric Shapes"☆171Updated 10 months ago
- ☆108Updated last year
- Code and examples from our paper "Deep Illumination: Approximating Dynamic Global Illumination with Generative Adversarial Networks," by …☆65Updated 5 years ago
- ☆108Updated 4 years ago
- This codes implement the algoirhtm of Functionality-Driven Musculature Retargeting. You can get musculoskeletal model with simple user in…☆29Updated 3 years ago
- StyleBlit is an efficient example-based style transfer algorithm that can deliver high-quality stylized renderings in real-time.☆173Updated 5 years ago
- A procedurally generated synthetic fur dataset with conditional inputs for machine learning and neural rendering.☆46Updated 3 years ago
- Adopting https://github.com/zhan-xu/RigNet neural network we created an addon in blender for an intuitive and easy rigging of their templ…☆51Updated 3 years ago
- ☆63Updated 6 years ago
- It's a GPU-based real time cloth simulator and interactive.☆94Updated 3 years ago
- Some awesome researches about cloth(modeling, rendering, simulation etc)☆56Updated 4 years ago
- Code for 3DV 2019 paper "Predicting Animation Skeletons for 3D Articulated Models via Volumetric Nets"☆82Updated last week
- Neural Style Transfer for Fluids☆112Updated 4 years ago
- Source code for the article "Joint Limits"☆81Updated 2 months ago
- A Direct3D 11 program to render captured materials using Oculus Rift, using materials from Two-Shot SVBRDF Capture for Stationary Materia…☆18Updated 8 years ago
- Generative Modelling of BRDF Textures from Flash Images [SIGGRAPH Asia, 2021]☆104Updated 2 years ago
- [TVCG 2018] AutoSweep: Recovering 3D Editable Objects from a Single Photograph, a object reconstruction method from a single image☆50Updated 3 years ago
- Keyframe-based motion editing system using numerical optimization [CHI 2018]☆34Updated last year
- A quick implementation of MLFLIP☆49Updated 5 years ago
- C++/PyTorch Implementation of the Paper: "Overfit Neural Networks as a Compact Shape Representation"☆33Updated 3 years ago
- ☆92Updated 4 years ago
- NeuroSkinning: Automatic Skin Binding for Production Characters with Deep Graph Networks, Siggraph 2019☆66Updated 4 years ago
- An open source, header only, blazing fast mesh processing library; supporting both triangular mesh and tetrahedral mesh.☆33Updated 8 months ago
- ☆77Updated 3 years ago
- Learning a Neural 3D Texture Space from 2D Exemplars [CVPR 2020]☆108Updated 3 months ago
- A Python GPU renderer for Blender using the Taichi package☆104Updated 2 years ago
- Multi-view Wire Art☆86Updated 4 years ago
- Official implementation of "Multi-chart Generative Surface Modeling", SIGGRAPH Asia 2018☆46Updated 5 years ago
- ☆68Updated 4 years ago
- DeepAo: Efficient Screen Space Ambient Occlusion Generation via Deep Network☆12Updated 4 years ago