XefPatterson / Ubisoft-LaForge-Animation-DatasetLinks
Ubisoft La Forge - Animation Dataset
☆29Updated 5 years ago
Alternatives and similar repositories for Ubisoft-LaForge-Animation-Dataset
Users that are interested in Ubisoft-LaForge-Animation-Dataset are comparing it to the libraries listed below
Sorting:
- StyleBlit is an efficient example-based style transfer algorithm that can deliver high-quality stylized renderings in real-time.☆171Updated 6 years ago
- A procedurally generated synthetic fur dataset with conditional inputs for machine learning and neural rendering.☆48Updated 4 years ago
- This codes implement the algoirhtm of Functionality-Driven Musculature Retargeting. You can get musculoskeletal model with simple user in…☆30Updated 4 years ago
- Keyframe-based motion editing system using numerical optimization [CHI 2018]☆35Updated 2 years ago
- The official implementation of the research paper "DAG Amendment for Inverse Control of Parametric Shapes"☆172Updated last year
- Painterly Rendering from SIGGRAPH 98 paper (Java version)☆73Updated last year
- Based on “Fast Texture Synthesis using Tree-structured Vector Quantization” and “Multiresolution Sampling Procedure for Analysis and Synt…☆141Updated 5 years ago
- Source code for the article "Joint Limits"☆83Updated last year
- Neural Style Transfer for Fluids☆117Updated 5 years ago
- Code for 3DV 2019 paper "Predicting Animation Skeletons for 3D Articulated Models via Volumetric Nets"☆88Updated 9 months ago
- ☆63Updated 6 years ago
- Multi-view Wire Art☆86Updated 5 years ago
- Simple Python Module to load, construct, parse, transform, save meshes in OBJ/PLY format☆27Updated 5 years ago
- Adopting https://github.com/zhan-xu/RigNet neural network we created an addon in blender for an intuitive and easy rigging of their templ…☆56Updated 4 years ago
- [TVCG 2018] AutoSweep: Recovering 3D Editable Objects from a Single Photograph, a object reconstruction method from a single image☆52Updated 4 years ago
- An open source, header only, blazing fast mesh processing library; supporting both triangular mesh and tetrahedral mesh.☆36Updated last year
- Code and examples from our paper "Deep Illumination: Approximating Dynamic Global Illumination with Generative Adversarial Networks," by …☆73Updated 6 years ago
- Fast Automatic Skinning Transformations☆68Updated 6 years ago
- A curated list of awesome machine learning resources in the context of digital media and (interactive) computer graphics.☆28Updated 3 years ago
- Code of 3D DeepDream in the paper "Neural 3D Mesh Renderer" by H. Kato, Y. Ushiku, and T. Harada.☆82Updated 7 years ago
- ☆112Updated 5 years ago
- Educational C++ code used at SIGGRAPH 2016 Course "Physically Based Sound for Computer Animation and Virtual Environments"☆17Updated 7 years ago
- Decomposing an input image into layers via "color unblending"☆187Updated 4 years ago
- Joint parameterization and fitting of stroke clusters☆61Updated 4 years ago
- Train GAN to generate 3D terrain based on user input.☆55Updated 5 years ago
- It's a GPU-based real time cloth simulator and interactive.☆97Updated 4 years ago
- Supplementary code for SIGGRAPH 2021 paper: Discovering Diverse Athletic Jumping Strategies☆61Updated 4 years ago
- ☆93Updated 5 years ago
- Source code for the article "Creating Looping Animations from Motion Capture"☆62Updated last year
- Supports SIGGRAPH Asia 2019 paper "GATA: Multi-Theme Generative Adversarial Terrain Amplification"☆40Updated 5 years ago