julienvalentin / SIGGRAPH2019
☆23Updated 5 years ago
Alternatives and similar repositories for SIGGRAPH2019:
Users that are interested in SIGGRAPH2019 are comparing it to the libraries listed below
- TensorFlow frozen forward model to plain C++ converter☆10Updated 6 years ago
- Code for SIGGRAPH 2020 paper "Langevin Monte Carlo Rendering with Gradient-based Adaptation"☆73Updated 4 years ago
- ☆50Updated 5 years ago
- This codes implement the algoirhtm of Functionality-Driven Musculature Retargeting. You can get musculoskeletal model with simple user in…☆29Updated 4 years ago
- Applications of the Teg differentiable programming language to problems spanning graphics and physical simulation.☆11Updated 3 years ago
- Implementation of SIGGRAPH 2019 paper: Progressive Embedding☆36Updated 3 years ago
- Moebius Registration☆63Updated 5 months ago
- A simple path tracing renderer based on OptiX.☆21Updated 6 years ago
- SMASH: Physics-guided Reconstruction of Collisions from Videos, SIGGRAPH Asia 2016☆11Updated 7 years ago
- ☆67Updated 4 years ago
- ☆63Updated 6 years ago
- ☆39Updated 2 years ago
- [SIGGRAPH 2017] Realistic diffraction is the official implementation of the paper Practical Acquisition and Rendering of Diffraction Effe…☆15Updated 3 years ago
- An open source, header only, blazing fast mesh processing library; supporting both triangular mesh and tetrahedral mesh.☆34Updated 11 months ago
- ☆24Updated 7 years ago
- Converts a raw digitized polygon mesh to a clean mesh where all the occurrences of a specific set of "defects" are corrected. Holes, self…☆9Updated 3 years ago
- course webpage☆49Updated 2 years ago
- ☆33Updated 2 years ago
- Project website for "Unified Shape and SVBRDF Recovery using Differentiable Monte Carlo Rendering".☆1Updated last year
- Official implementation of "Multi-chart Generative Surface Modeling", SIGGRAPH Asia 2018☆48Updated 6 years ago
- Gradient domain processing for signals (and geometry) on meshes☆35Updated 2 weeks ago
- Educational C++ code used at SIGGRAPH 2016 Course "Physically Based Sound for Computer Animation and Virtual Environments"☆16Updated 6 years ago
- Tutorials for the geometry-central geometry processing library.☆12Updated 4 years ago
- GPU-Accelerated Locally Injective Shape Deformation☆13Updated 7 years ago
- 3D Geometry Renderer for Python☆53Updated 4 years ago
- A Direct3D 11 program to render captured materials using Oculus Rift, using materials from Two-Shot SVBRDF Capture for Stationary Materia…☆18Updated 8 years ago
- Physically based differentiable rendering in C++☆25Updated 2 years ago
- 一个尝试固液耦合的沙盒玩具☆10Updated 2 years ago
- Hookean springs in PyTorch☆52Updated 3 months ago
- ☆11Updated 7 years ago