Archetype based ECS
☆28Nov 2, 2020Updated 5 years ago
Alternatives and similar repositories for entity-component-system
Users that are interested in entity-component-system are comparing it to the libraries listed below
Sorting:
- Systems groups and update order for Arch ECS Framework☆11Nov 25, 2025Updated 3 months ago
- Never use print() to debug again. (lua)☆25Feb 6, 2025Updated last year
- FakeLua is a subset of Lua JIT.☆12Nov 1, 2025Updated 4 months ago
- Computer Graphics coursework, recreating Pac-Man in C++ from OpenGL first principles☆10Jul 4, 2017Updated 8 years ago
- 16xAA font rendering using coverage masks☆22Jan 8, 2019Updated 7 years ago
- Lua实现的屏蔽字检测 & 过滤方案☆30Jan 13, 2022Updated 4 years ago
- A fast lock free generic data queue written in C☆16Feb 29, 2024Updated 2 years ago
- ECS library written in Nelua☆16Jan 16, 2023Updated 3 years ago
- a new traceback lib for lua, which gives you more informations such as every variable(name and value) of each stack frame.☆31Jan 2, 2019Updated 7 years ago
- C wrapping of https://github.com/Nelarius/imnodes☆35Updated this week
- 🐾 Super fast Pathfinder derived from AStar algorithm☆16Dec 21, 2021Updated 4 years ago
- Debug Drawing Text using Lines☆15Jun 17, 2025Updated 8 months ago
- Serialization library for data-oriented design structures in JavaScript☆18Feb 8, 2022Updated 4 years ago
- Hot reload for C☆18Jul 14, 2025Updated 7 months ago
- Animation Compression Library glTF toolkit☆19Apr 2, 2020Updated 5 years ago
- A simple and powerful entity component system (ECS) written in C++17☆120Updated this week
- A header-only/importable c++20 implementation of an entity-component-system (ecs), with focus on a simple interface and speed.☆67Sep 10, 2024Updated last year
- Low-allocation ports of List, Dictionary, HashSet, Stack, and Queue using ArrayPool and Span.☆20Mar 23, 2024Updated last year
- a Lua profiler like perf which can export flame graph.☆19Sep 12, 2023Updated 2 years ago
- Highly optimized, single-header, 3D math library written in C. Uses SIMDE as the back-end for auto-vectorization on most platforms.☆54Mar 14, 2023Updated 2 years ago
- unrolled skip list library for C☆22May 25, 2019Updated 6 years ago
- Copying multiple files using WinAPI IOCP☆20Aug 14, 2019Updated 6 years ago
- a tiny yaml (subset) parser for pure lua☆21Jan 9, 2024Updated 2 years ago
- 基于 ergo-services 创建的游戏服务器解决方案☆22May 5, 2023Updated 2 years ago
- A cross-platform single-header C library for managing virtual memory. Currently for Windows and Linux.☆33Aug 15, 2023Updated 2 years ago
- View binding library for Unity. Built over UniMob☆30Dec 2, 2023Updated 2 years ago
- Lua script host for flecs☆72Jun 3, 2023Updated 2 years ago
- A bullet-hell shooter game made in C99 for my college project.☆27Oct 3, 2021Updated 4 years ago
- A small lib to make your Deno benchmarking progress and results look pretty☆24Jan 9, 2022Updated 4 years ago
- ECS Survivors-like game. Repository for a blog series. Flecs framework for ECS and Raylib as a graphics and game library.☆54Feb 4, 2026Updated 3 weeks ago
- Unreal Engine Flecs Plugin☆43Updated this week
- Behaviour trees in Lua.☆30Jul 11, 2020Updated 5 years ago
- A JS port of CrystalOrb☆33Sep 6, 2023Updated 2 years ago
- C89-compatible, single file, public domain string library.☆32Sep 8, 2025Updated 5 months ago
- ☆32Feb 14, 2019Updated 7 years ago
- ☆30Oct 31, 2025Updated 4 months ago
- C# ECS Benchmarks☆43Feb 2, 2026Updated 3 weeks ago
- JoltPhysics C interface☆179Jan 9, 2026Updated last month
- Path finding algorithms for RTS-games implemented with C++ (A*, JPS, Wall-tracing)☆76Feb 6, 2018Updated 8 years ago