TomGroner / XenkoTerrain
A demo for creating simple terrain using a height map strategy and the Xenko game engine.
☆11Updated 5 years ago
Alternatives and similar repositories for XenkoTerrain:
Users that are interested in XenkoTerrain are comparing it to the libraries listed below
- Live entity editing for Xenko games.☆11Updated 4 years ago
- Demo implementation of a Stride root render feature that you can use in the graphics compositor☆17Updated 4 years ago
- Xenko Game sample + headless server☆23Updated 2 years ago
- Xenko Marching Cubes Terrain Example☆10Updated 5 years ago
- Stride Toolkit is a .NET Standard library for use with the Stride Game Engine.☆29Updated 6 months ago
- ☆24Updated 2 months ago
- A voxel cone tracing implementation for the Xenko game engine!☆28Updated 5 years ago
- A game engine using C# / OpenTK, not very good☆20Updated 2 years ago
- Simple, modern, code-only C# game engine!☆22Updated 5 months ago
- The next generation of Titan☆9Updated 2 weeks ago
- Provides a .NET library, a tool executable and an integration of shaderc compiler into MSBuild for compiling all your GLSL/HLSL files to …☆25Updated 3 weeks ago
- C# plugin for Lumix Engine☆20Updated 4 months ago
- Xenko GDC 2017 demo (by Silicon Studio)☆65Updated 3 years ago
- Lidgren srp6a implementation that uses a lobby to seperate authenticated users from guests.☆13Updated 11 years ago
- .Net managed glTF Veldrid-based renderer☆18Updated 2 years ago
- A demo for creating simple water using a flow map strategy and the Xenko game engine.☆12Updated 4 years ago
- A modular game engine☆19Updated last month
- A tool showing the built-in shaders of the Stride game engine and their inheritance hierarchy☆30Updated 3 years ago
- Evergine Low-Level API samples.☆20Updated 3 weeks ago
- C# Game Engine☆14Updated 4 months ago
- C# Game engine using Raylib-CS + Entitas lite as an ECS. Has its own UI and content system.☆13Updated 3 months ago
- Parser and compiler for the Stride shader language into SPIR-V☆13Updated 2 weeks ago
- An experimentation in creating a game engine from scratch with .NET Core☆17Updated 11 months ago
- High Performance QuadTree's for C# with proper struct support☆18Updated 2 years ago
- Xenko CEDEC 2015 demo (by Silicon Studio)☆15Updated last year
- Some Xenko usage samples for Xenko 3.1.0.1 beta☆28Updated 5 years ago
- This repository contains low-level bindings for RenderDoc used in Evergine.☆21Updated 2 months ago
- Write shaders in C#, then translate them to HLSL or GLSL source.☆41Updated 2 years ago
- Stride GameStudio running on Avalonia UI☆29Updated 4 years ago
- A C# game engine based on OpenGL and OpenTK.☆10Updated 11 years ago