Nocktion / TransUnity
A rework of my old transvoxel implementation with lot of improvements.
☆16Updated 5 years ago
Alternatives and similar repositories for TransUnity:
Users that are interested in TransUnity are comparing it to the libraries listed below
- Fast Voxel Traversal testing in Unity.☆29Updated 7 years ago
- Fast implementation of Naive SurfaceNets in Unity☆37Updated 2 years ago
- Multithreaded C++ plugin to do DC in Unity☆24Updated 7 years ago
- All the ways to efficiently render 1 Million cubes in Unity3d (I could think of).☆56Updated 5 years ago
- This is a Marching cubes smooth voxel engine in Unity☆35Updated 2 years ago
- A look into how to implement Hybrid ECS in a classic Unity Project☆40Updated 3 years ago
- Fast implementation of Marching Cubes in Unity☆14Updated 2 years ago
- WIP project for creating procedural planets using Unity☆28Updated 5 years ago
- Mesh 모델을 Voxel화 하여 보여주는 프로그램☆25Updated 3 years ago
- Implementation of a tornado (twister) in Unity that can interact with the environment (including the clouds)☆32Updated 3 years ago
- Multiple render targets without camera object for Unity.☆22Updated 9 years ago
- High performance voxel landscape functions for Unity 5.3+ using compute and geometry shaders☆51Updated 8 years ago
- Visual inspector editor for Unity☆49Updated 7 years ago
- A simple test project for a pseudo random number generator designed for compute shaders.☆34Updated 7 years ago
- Post-Processing Stack v2 Ambient Occlusion works on Lightweight Render Pipeline☆15Updated 5 years ago
- Unity Shader which achieves flat-shading, without the need for duplicating polygon vertices.☆10Updated 7 years ago
- Simple Temporal Anti-Aliasing☆15Updated 9 years ago
- Shows how to support rendering per-instance motion vectors within Indirect instanced drawing of Unity.☆50Updated 7 years ago
- Jobs-based line rendering for Unity 2020.2+☆27Updated 3 years ago
- Isosurface generator for Unity3D☆17Updated 3 years ago
- modular particle system using compute shaders.☆28Updated 5 years ago
- A deferred translucency (with Subsurface Scattering) shader for Unity3D that integrates with existing Deferred rendering and Standard sha…☆25Updated 9 years ago
- Atmospheric Scattering (With Multiple Scattering) for Unity☆45Updated 2 years ago
- ☆27Updated 4 years ago
- Example code on how to optimize things with Burst/Jobs☆37Updated 2 years ago
- Transvoxel implementation with Unity's Job System and Burst compiler☆44Updated 2 months ago
- 2D real time global illumination in Unity via raymarching photons in a SDF☆22Updated 5 years ago
- Adds navigation menu items in Unity Editor: "Edit/Selection/Back", "Edit/Selection/Forward"☆28Updated 5 years ago
- Experimenting with Unity's ScriptableRenderPipeline feature☆28Updated 6 years ago
- Unity 3D ECS with 3 very basics Hybrid, Pure and Job System examples☆23Updated 4 years ago