devnio / Flowmo
Physics engine with support for both soft and rigid bodies, handling collisions and providing support for user interaction. All made using C# and Unity.
☆14Updated 4 years ago
Alternatives and similar repositories for Flowmo:
Users that are interested in Flowmo are comparing it to the libraries listed below
- Unity - dual contour (w/o QEF) octree renderer for point cloud data☆21Updated 5 years ago
- ☆10Updated 6 years ago
- Workaround for jobified raycasts limitations☆19Updated 5 years ago
- GPU particle system for Unity☆9Updated 5 years ago
- ☆25Updated 3 years ago
- An example to compare performance of Unity Burst compiler vs natively compiled code imported as plugin☆23Updated 5 years ago
- Uses the GPU (render texture & computer shader) to compute the visibility of mesh triangles☆27Updated 3 years ago
- My own flavor of Unity Technologies' Atmospheric Scattering that was used in The Blacksmith short demo.☆16Updated 7 years ago
- Example project to simulate Fur with the Shells technique, in modelization, not shaders.☆23Updated 5 years ago
- Minimalist simplex library☆46Updated 2 years ago
- A simple shader which renders stylized wireframes while staying true (within reason) to the visual style of the Vectrex☆31Updated 3 years ago
- GPU implemented Hybrid Ray Tracer made in Unity☆17Updated 6 years ago
- Ambient Occlusion baking utility for Unity 5.0☆13Updated 8 years ago
- Utility to allow Unity Jobs to compute and returns results.☆24Updated 4 years ago
- Part 3 of a GPU-based Mesh Voxelizer for Unity using Compute Shaders☆12Updated 3 years ago
- Modulate SH Weight Editor. 版本一已经完成 光照贴图设置好,再确认一下探针数据有时你会发现可能要比想象中的弱或者强,使用该功能,Artists可以直观地修改好以后,再回到SphericalHarmonicsL2探针数据。 不用再烘培,就能回到原始数…☆12Updated last year
- skinning for reducing batch count☆11Updated 4 years ago
- Unity Shader which achieves flat-shading, without the need for duplicating polygon vertices.☆10Updated 7 years ago
- A dynamically tesselating, deforming terrain map made in Unity using Compute shaders☆21Updated 8 years ago
- ☆13Updated 5 years ago
- ☆12Updated 5 years ago
- Multithreaded Marching Cubes algorithm implementation using Unity C# job system, compiled by Burst compiler☆24Updated 5 years ago
- Unity visual effect collection.☆15Updated 8 months ago
- Compute shader particles in Unity☆11Updated 6 years ago
- ECS Style high-performance Voxelization☆11Updated 5 years ago
- General-purpose Unity3D utilities library☆16Updated last month
- Unity 3D Deferred Grass☆23Updated 4 years ago
- A simple imposter implementation based on Unity☆16Updated 4 years ago