Agentlien / ShaderCleanup
This is a tool for automatically simplifying shaders generated from Unity's Shader Graph.
☆24Updated last year
Related projects: ⓘ
- Shader Variant Explorer lets you peek into Unity's shader compilation process to better understand the composition of shader files.☆63Updated 11 months ago
- billboard imposter baking for Unity☆31Updated 6 years ago
- Vertex ambient occlusion baking tool for Unity.☆34Updated 4 years ago
- A render feature to recover Unity 5.x's offical volumetric fog in Adam demo☆37Updated last year
- URP Sea & Clouds & SkyFog☆44Updated last year
- Hex tile sampling test (Unity)☆32Updated 2 years ago
- A periodical texturing in Unity☆67Updated 2 years ago
- 🖥 An example of LCD Display shader in URP.☆31Updated last year
- The project contents contain the code necessary to calculate tension data on inside Unity Shaders. It also contains some other tools like…☆70Updated last year
- A collection of URP shaders and render features.☆42Updated 2 years ago
- A tool for Unity uses normal maps to create more accurate roughness mipmaps.☆61Updated 5 years ago
- Based by NvBlast,using Jobs system to improve performance☆58Updated 3 years ago
- Implementation of advanced shaders in Unity like raytracing, interior mapping, parallax mapping☆52Updated last year
- A URP port of Unity's classic Standard Assets Effects package's Sun Shaft effect☆50Updated last year
- Procedural stochastic texturing node for Unity's Shader Graph☆30Updated last year
- Refraction shader graph for Unity's URP (Universal Render Pipeline). Based on HDRP's Screen Space Refraction.☆42Updated last year
- A simple fog solution that utilizes a cubemap for color, rather than a single constant color for better fidelity. It can do height based …☆18Updated last year
- Layered Skybox using domes for Unity/ASE☆11Updated 4 years ago
- Amazon Lumberyard Bistro scene setup for Unity☆27Updated 2 months ago
- Unlock HDRP to build on mobile devices☆38Updated this week
- Shaders and VFX experimentation in URP and BIRP☆47Updated last year
- ☆18Updated 3 years ago
- ScreenSpaceLighting for Unity in PostProcessStack V2.☆50Updated 9 months ago
- Sample implementation of mipmap fog using URP and ShaderGraph☆17Updated 4 years ago
- Library for generating sharp shadow volumes in Unity3D.☆40Updated 2 years ago
- A small and fast post processing stack (only one pass) targeting mobile and mobile VR for Unity☆69Updated 5 years ago
- A (Designed for foliage) Billboard Generator☆47Updated 2 years ago
- A 2D lighting Unity asset using a technique similar to DDGI but in 2d.☆19Updated 3 years ago
- Foldout as a Decorator for group variables in Unity Script Inspector☆43Updated 2 years ago
- Fork of the Unity Visual Effect Graph to support the built-in pipeline.☆36Updated 2 years ago