AkiKurisu / AkiGOAP
Modular and high-performed Unity Goal Oriented Action Planner with well designed visual graph editor
☆68Updated last year
Alternatives and similar repositories for AkiGOAP:
Users that are interested in AkiGOAP are comparing it to the libraries listed below
- A tool to help symbolicate il2cpp google crashes☆53Updated last year
- Unity APIs that may be useful but not mentioned in the documentation.☆43Updated 3 months ago
- Simple but powerful git integration for Unity 3D☆43Updated last month
- Unity环境下的一套控制与触发系统,无需另写代码即可控制状态和进度、触发各种变化、监听各种事件,算是一款低代码化插件。☆29Updated 2 months ago
- Unity Inspector Graph Tool☆74Updated last year
- 一个用于检测项目内相似图片,并提供替换/删除的工具☆45Updated 9 months ago
- Collection of Base Game ECS Features☆32Updated 3 months ago
- A bunch of texture tools for unity☆58Updated 2 years ago
- A helper library for Unity Jobs, System.Threading, Async/Await and Coroutines in Unity.☆45Updated 2 years ago
- Custom RectMask2D, that allow to disable Culling / Softness for better performance☆40Updated 2 years ago
- Extending Unity's UnityEditor.TypeCache support to player builds.☆34Updated 2 months ago
- ☆51Updated 10 months ago
- To demonstrate the uses of Unity Stencil Buffer with outlining, filling polygons, defining reflected area and depth failed method of shad…☆45Updated 4 years ago
- A Gameplay Ability System for Unity☆56Updated 5 months ago
- Simply set unity3d UI animation in inspector. Include some common effect.☆32Updated 2 years ago
- ☆63Updated last year
- Unity Netcode/Network Benchmark Comparison. Fusion, Fishnet, Mirror, Mirage, Netick, NGO☆50Updated 2 weeks ago
- Solution of Unity instancing mesh render with GPU culling.☆32Updated 2 years ago
- unity custom tag system☆19Updated last year
- Visual intelligence for the Unity game engine☆54Updated 10 months ago
- ☆54Updated 4 months ago
- Runtime authoring solution for Entities☆51Updated last year
- ☆47Updated last year
- A unity plugin that automatically calculates smooth normals for outline rendering.☆47Updated 3 weeks ago
- Visual graph in editor to see dependencies/references of an asset on Unity (based on UE4 reference viewer)☆36Updated 5 years ago
- ☆21Updated 3 years ago
- UGUI☆44Updated 3 years ago
- ☆51Updated 11 months ago
- 整理了Timeline的一些简单扩展☆29Updated 2 years ago
- A blueprint made with xNode☆18Updated 2 years ago