AkiKurisu / AkiGOAP
Modular and high-performed Unity Goal Oriented Action Planner with well designed visual graph editor
☆67Updated 11 months ago
Alternatives and similar repositories for AkiGOAP:
Users that are interested in AkiGOAP are comparing it to the libraries listed below
- Unity Inspector Graph Tool☆74Updated last year
- Unity Netcode/Network Benchmark Comparison. Fusion, Fishnet, Mirror, Mirage, Netick, NGO☆47Updated 4 months ago
- UniRecast - navigation mesh toolset for Unity3D using DotRecast☆64Updated last week
- A Gameplay Ability System for Unity☆50Updated 5 months ago
- Simple but powerful git integration for Unity 3D☆43Updated 3 weeks ago
- Unity APIs that may be useful but not mentioned in the documentation.☆43Updated 3 months ago
- Collection of Base Game ECS Features☆31Updated 2 months ago
- A tool to help symbolicate il2cpp google crashes☆53Updated 11 months ago
- A bunch of texture tools for unity☆58Updated 2 years ago
- ☆63Updated last year
- InfiniteScrollView is made for Unity extension, that support use as less as possible gameObject count to achieve large infinite scrolling…☆36Updated 3 years ago
- Unity环境下的一套控制与触发系统,无需另写代码即可控制状态和进度、触发各种变化、监听各种事件,算是一款低代码化插件。☆29Updated last month
- Simply set unity3d UI animation in inspector. Include some common effect.☆32Updated 2 years ago
- ☆51Updated 10 months ago
- ☆50Updated 9 months ago
- Spatial hashing for Unity using ECS/DOTS☆52Updated last year
- ViewSystem is a element based UI management system based on Unity GUI☆85Updated last month
- A helper library for Unity Jobs, System.Threading, Async/Await and Coroutines in Unity.☆44Updated 2 years ago
- Extending Unity's UnityEditor.TypeCache support to player builds.☆32Updated last month
- Visual intelligence for the Unity game engine☆54Updated 9 months ago
- Fork of Dreaming381/Latios-Framework/Calligraphics☆63Updated this week
- Unity DOTS node based path finding, using Eager Dijkstra modified Shortest Path algorithm☆44Updated 3 years ago
- A blueprint made with xNode☆18Updated 2 years ago
- 本项目是 UniversalRP 的扩展库 修复线性空间中的 UI 透明度差异问题 能够让 UI 设计师在 Unity 中保持原有的 sRBG 工作流.☆16Updated 2 years ago
- ☆52Updated 4 months ago
- Config-based workflow for Unity's AssetPostprocessor class☆28Updated 2 years ago
- 一个用于检测项目内相似图片,并提供替换/删除的工具☆45Updated 8 months ago
- 2D splashy springy water☆38Updated 4 years ago
- To demonstrate the uses of Unity Stencil Buffer with outlining, filling polygons, defining reflected area and depth failed method of shad…☆45Updated 4 years ago
- Concept about UtilityAI in ECS☆52Updated 4 years ago