Vailias / signed-distance-field-font-generatorLinks
Automatically exported from code.google.com/p/signed-distance-field-font-generator
☆18Updated 9 years ago
Alternatives and similar repositories for signed-distance-field-font-generator
Users that are interested in signed-distance-field-font-generator are comparing it to the libraries listed below
Sorting:
- code and data repository for "Game Level Layout from Design Specification"☆69Updated last year
- Offline font tuning/bitmap generation via shaders☆80Updated 5 months ago
- Pre-Multiplied blend mode is a 3 in 1 blend mode that has a lot of uses. It has been around for a long time but it seems to be re-discove…☆124Updated 7 years ago
- A vertex-color mesh builder tool for skyboxes and static geometry, as seen in HomeWorld 2 .HOD files☆88Updated 10 years ago
- Experiment of global illumination in screen space☆88Updated 7 years ago
- TexGraph public folder content with nodes json descriptors and shaders.☆153Updated 3 years ago
- Void and cluster algorithm to go with my blog post☆41Updated 6 months ago
- Signed Distance Function Sculpting☆53Updated 8 years ago
- ☆72Updated 3 years ago
- Library and GUI tool for designing and generation of procedural textures, made as a part of my Bachelor thesis.☆89Updated 7 years ago
- Framework for multiplatform prototypes☆42Updated 3 years ago
- Deferred Screen Space Directional Occlusion☆92Updated 14 years ago
- Automatic conservative mesh occluder generation by box filling☆129Updated 5 years ago
- Noise generator utility.☆96Updated 4 years ago
- Efficient rendering with distance fields☆84Updated 8 years ago
- A SciPy implementation of the void-and-cluster method for generation of blue noise textures with arbitrary dimension.☆243Updated last year
- Automatic UV Unwrapping Library for Dust3D☆91Updated 5 years ago
- General purpose model viewer☆69Updated last year
- hexagonal grid relaxing☆144Updated 5 years ago
- Fast 3d/4d divergence-free noise for shaders.☆50Updated 2 years ago
- Isosurface extraction based on surface nets☆28Updated 9 years ago
- Gpu Renderer and Rasterizer - for python☆28Updated last year
- Some Voxel/Mesh stuff made with SdfMesher☆27Updated 3 years ago
- ☆44Updated 4 years ago
- ☆16Updated 7 years ago
- Various experiments with raytracing and raymarching☆56Updated 4 years ago
- Lessons learnt from hunting jitter issues☆62Updated 7 years ago
- Vulkan framework for Windows☆88Updated 6 years ago
- ☆76Updated 2 years ago
- Binary format equivalent for color grading (Adobe/Resolve .cube) LUT files☆55Updated last year