Vailias / signed-distance-field-font-generator
Automatically exported from code.google.com/p/signed-distance-field-font-generator
☆18Updated 8 years ago
Alternatives and similar repositories for signed-distance-field-font-generator:
Users that are interested in signed-distance-field-font-generator are comparing it to the libraries listed below
- code and data repository for "Game Level Layout from Design Specification"☆68Updated 2 months ago
- Source code for the paper: Modeling Rocky Scenery using Implicit Blocks, published in The Visual Computer and presented at Computer Graph…☆47Updated 2 years ago
- Framework for multiplatform prototypes☆42Updated 2 years ago
- Automatic conservative mesh occluder generation by box filling☆124Updated 5 years ago
- Offline font tuning/bitmap generation via shaders☆78Updated 4 years ago
- Some Voxel/Mesh stuff made with SdfMesher☆26Updated 2 years ago
- SlimShader is a Direct3D shader bytecode parser for .NET and C++☆24Updated 11 years ago
- Vulkan framework for Windows☆88Updated 5 years ago
- Signed Distance Function Sculpting☆52Updated 7 years ago
- Experiment of global illumination in screen space☆87Updated 6 years ago
- ☆49Updated 7 years ago
- ☆71Updated 3 years ago
- Tile-based SW rasterizer☆32Updated 5 years ago
- Various experiments with raytracing and raymarching☆55Updated 3 years ago
- This repo contains older DX11-era samples that were previously hosted on CodePlex☆17Updated 2 years ago
- Real-time global illumination following the many-lights approach and using Imperfect Shadow Maps. This is the code for my master's thesis…☆14Updated 7 years ago
- A library of distance and occlusion generation routines☆112Updated 5 years ago
- Shows how to bake ambient occlusion at mesh vertices using OptiX Prime☆45Updated 5 years ago
- Real-time Indirect lighting with Reflective Shadows Maps in WebGL☆47Updated 7 years ago
- ☆17Updated 6 years ago
- Tool to generalize shader creation. It manages the combinational complexity of shader systems.☆30Updated 9 years ago
- Rasterization on the GPU in "slow motion".☆62Updated 5 years ago
- A portable C++ library for simulating hydraulic erosion.☆56Updated this week
- A header-only library which allows (un)quantifying efficiently unorganized indexed unit vector sets in 3D.☆48Updated 5 years ago
- Binary format equivalent for color grading (Adobe/Resolve .cube) LUT files☆48Updated 3 months ago
- Immediate Mode Debug Draw library☆33Updated 5 years ago
- Real-Time Shading with Polyhedral Lights using Silhouette Detection☆35Updated 3 years ago
- A tool to help you learn glsl, written in C++ and compiled to webassembly☆21Updated 3 years ago
- My Page Repo☆27Updated 2 years ago