vanruesc / sparse-octree
A sparse octree data structure.
☆123Updated 8 months ago
Alternatives and similar repositories for sparse-octree:
Users that are interested in sparse-octree are comparing it to the libraries listed below
- a GPU based picking class for ThreeJS lib☆79Updated 6 years ago
- Visible geometry edge projection and flattening based on three-mesh-bvh.☆174Updated 11 months ago
- gets miter normals for a 2D polyline☆136Updated last year
- RBush-3D — a high-performance JavaScript R-tree-based 3D spatial index for points and cuboids☆88Updated 6 months ago
- A lightweight library that creates a Texture Atlas from Three.js textures☆88Updated 2 years ago
- Track your WebGPU memory usage☆68Updated 4 months ago
- XAtlas + Three.js: Mesh parameterization / UV unwrapping module for three.js in wasm with webworkers.☆93Updated 5 months ago
- Lightweight and efficient spatial partitioning lib designed specifically for Three.js☆59Updated last year
- Weighted, blended order independent transparency pass for use with three.js.☆44Updated last year
- Javascript wrapper around Triangle - A Two-Dimensional Quality Mesh Generator and Delaunay Triangulator☆100Updated last year
- Arcball style controls for three.js Object3Ds and Cameras. Featuring pointer to trackball accuracy and unlimited rotation.☆78Updated 2 years ago
- ☆41Updated 2 years ago
- ☆46Updated last month
- Marching cubes renderer for three.js☆53Updated 2 years ago
- A rough octree implementation to support frustum culling and raycasts in complex THREE.js scenes☆42Updated last year
- triangulates a 2D polyline into a stroke☆170Updated 5 years ago
- Web implementation of volumetric grids☆145Updated last year
- Slice three.js geometry with a plane.☆140Updated 5 years ago
- ☆74Updated 7 years ago
- A minimal, engine-agnostic JavaScript glTF Loader.☆183Updated 3 years ago
- Constructive Solid Geometry for three.js, ES6 + BufferGeometry☆136Updated 2 years ago
- A small and fast library for extruding 2D polygons and polylines to 3D meshes☆185Updated 2 years ago
- Texture loading utility for WebGL and WebGPU☆123Updated last year
- Real-time PathTracing with global illumination and progressive rendering, all on top of the Babylon.js WebGL framework. Click here for Li…☆68Updated 2 years ago
- Generates a per-vertex ambient occlusion array for arbitrary meshes.☆169Updated 6 years ago
- Progressive encoding for 3D meshes☆64Updated 9 years ago
- XAtlas JS Wrapper: Mesh parameterization / UV unwrapping library for use on web and js by compiling to WASM.☆56Updated 5 months ago
- Mesh decimation using Quadric error metrics☆32Updated 6 years ago
- ☆137Updated last year
- A case study in effective WebGPU patterns for rendering glTF models☆63Updated last year