Unity-Technologies / ziva-vfx-utilsLinks
☆18Updated last year
Alternatives and similar repositories for ziva-vfx-utils
Users that are interested in ziva-vfx-utils are comparing it to the libraries listed below
Sorting:
- Skinning tool for Maya similar to the weight tool in 3dsmax☆18Updated 2 years ago
- Real-time mesh skinning with DDM implemented in Unity 2020.3.13.☆29Updated 3 years ago
- Maya plugin for baking vertex animation to texture☆21Updated 3 years ago
- Unity scripts for the Another Auto Rigger system.☆73Updated 6 years ago
- Source code for the Simplygon integrations in Autodesk 3ds Max and Maya☆45Updated 2 months ago
- This plugin handles a link between Substance Painter and a third-party application allowing live materials transfer☆41Updated last year
- My personal collection of Houdini HDAs☆64Updated 6 years ago
- ☆23Updated 5 years ago
- Unreal Engine 4 package that adds wrinkles on your character's face during the animation.☆31Updated 4 years ago
- Custom skinned mesh renderer in Unity☆37Updated 4 years ago
- [Mirrored from UPM, not affiliated with Unity Technologies.] 📦 Kinematica is a next-generation character animation system.This technolog…☆35Updated 5 years ago
- A Maya tool for editing and translating normals☆19Updated 7 years ago
- Scripts, and Maya Tools☆25Updated 10 years ago
- Given a USD file, take a picture and assign it as it's thumbnail.☆17Updated last year
- Maya tool to export vertex animation as textures and use them in vertex shaders.☆78Updated 8 years ago
- ☆58Updated this week
- Simplified version of a Physically Plausible (PBR/PBS) HLSL Shader for the Maya Viewport 2.0 made by hogjonny☆17Updated 6 years ago
- A sample showing how using the Substance Automation Toolkit together with the scons build system to do incremental content builds.☆35Updated 6 years ago
- UE4 project for arbitrary image stylization using NNEngine☆23Updated 10 months ago
- An implementation of Skinning Decomposition with Similarity Transformations (I3D2018)☆121Updated 3 years ago
- The universal scripting wrapper for Maya, Houdini and Unreal Engine.☆67Updated 7 months ago
- Procedural rigging tool for Maya☆69Updated 2 years ago
- Delay can be executed without being affected by time dilation or pause☆25Updated 8 months ago
- Update resources of a Substance Painter project.☆11Updated last year
- ☆18Updated 3 years ago
- Houdini HDK backended research oriented physics-based animation infrastructure.☆13Updated last year
- ML Supported Procedural Castles in SideFX Houdini using PyTorch☆11Updated 2 years ago
- Tools for generating SDF from textures in Unreal Engine☆73Updated last year
- One-click Maya solution to add useful vertex color data to your meshes☆16Updated 5 years ago
- Unreal Mass Zone Graph ⇋ Houdini Engine: Real-Time Data Translator☆29Updated 3 months ago