Source code for the Simplygon integrations in Autodesk 3ds Max and Maya
☆46Jul 3, 2025Updated 8 months ago
Alternatives and similar repositories for Simplygon-DCC-Integrations
Users that are interested in Simplygon-DCC-Integrations are comparing it to the libraries listed below
Sorting:
- Runtime Compiled C++ in Maya☆51Dec 13, 2017Updated 8 years ago
- Autodesk Maya cross-platform development environment with CMake☆34Dec 27, 2021Updated 4 years ago
- Cage Deformer Plugins for Maya☆23Apr 15, 2019Updated 6 years ago
- an experimental python to ZScript transpiler☆10Jan 6, 2025Updated last year
- This repository is references for development in Maya API C++ and C# and Python, Setting, Workflow, and Examples.☆68Oct 29, 2018Updated 7 years ago
- A Maya deformer plugin that enables a rolling movement for objects.☆12May 29, 2015Updated 10 years ago
- RBF Drivers for Blender☆10Oct 14, 2022Updated 3 years ago
- Supporting files and figures for my Medium article, Deformation Layering in Maya’s Parallel GPU World☆43Nov 25, 2017Updated 8 years ago
- A curated list of awesome MotionBuilder resources. Inspired by all the awesome-topicName style pages.☆26Apr 24, 2017Updated 8 years ago
- Node for Autodesk Maya to simplify the setup of twistable limbs for a character.☆13May 28, 2025Updated 9 months ago
- Collection of tools bridging the gap between 3D skeletal tracking and animation☆33Jan 25, 2023Updated 3 years ago
- An ID renew logic for modification tracking in Maya pipeline☆17Oct 13, 2018Updated 7 years ago
- Compiled version of python, pillow, pywin32 for maya 2015 -> maya 2017☆11Apr 18, 2017Updated 8 years ago
- Match sparse to dense animCurves in Autodesk Maya☆29Aug 21, 2017Updated 8 years ago
- ☆52Feb 16, 2019Updated 7 years ago
- Inhouse Maya XGen legacy simple version control tool☆25Jul 23, 2018Updated 7 years ago
- A study of the cage deformer implementation for Maya based on Green barycentric coordinates.☆43Aug 16, 2017Updated 8 years ago
- Sample of UE5's new features for Animation ( mainly locomotion )☆60Dec 12, 2022Updated 3 years ago
- At least you can find anything you want here :)☆10Nov 25, 2023Updated 2 years ago
- Automated Topology Tools☆24Mar 1, 2022Updated 4 years ago
- ☆35Oct 31, 2019Updated 6 years ago
- User Interfaces written with the Qt framework using various techniques as a journey of self-discovery and to learn the best practices of …☆14May 18, 2018Updated 7 years ago
- Custom render override plugin for drawing manipulator even during playback for Autodesk Maya☆44Jul 7, 2022Updated 3 years ago
- ☆36Jun 23, 2024Updated last year
- Joel Stutz's excellent nCloth reference, revived! https://mottosso.github.io/ncloth-reference☆26Jan 1, 2018Updated 8 years ago
- pubg_sdk☆11Jul 26, 2020Updated 5 years ago
- Python in Maya Done Right☆32Nov 12, 2025Updated 4 months ago
- Maya .Net Dark Scheme for WPF☆20Nov 17, 2021Updated 4 years ago
- Maya Viewport API...I need this☆23Jan 5, 2022Updated 4 years ago
- (c++) Maya 2016.5 Dependency Graph Node for calculating transforms along a Nurbs Surface☆12Sep 28, 2017Updated 8 years ago
- Universal Scene Description SdfFileFormat plugin for Autodesk FBX☆116Sep 21, 2023Updated 2 years ago
- Alternative Maya plug-in Wrap Deformer coded in Maya's C++ API. The deformer stores offsets based on mapped UV coordinates between the so…☆55Mar 14, 2018Updated 8 years ago
- ☆19Mar 24, 2020Updated 5 years ago
- Build settings-style graphical user interfaces for Python with argparse syntax☆56Jun 20, 2024Updated last year
- PIV模块☆13Jun 20, 2025Updated 9 months ago
- Maya plugin with nodes designed to operate on transform components.☆28Feb 25, 2018Updated 8 years ago
- Pose-based rig caching plugin for Maya☆59Apr 29, 2019Updated 6 years ago
- Python wrapper for the Maya FBX plugin☆28May 30, 2024Updated last year
- (c++) Exploded View node/deformer for Maya 2016.5 mimicking the Houdini exploded view sop☆11Jul 24, 2016Updated 9 years ago