kamone416 / MayaToonOutlineShaderLinks
Realtime Toon Shader for Maya Hardware 2.0 Renderer
☆93Updated last year
Alternatives and similar repositories for MayaToonOutlineShader
Users that are interested in MayaToonOutlineShader are comparing it to the libraries listed below
Sorting:
- ☆117Updated 2 weeks ago
- Create a Shadow Threshold Map by interpolating SDF☆95Updated 3 months ago
- Substance Designer Plugin for creating function graphs from code☆80Updated 6 months ago
- 株式会社アプリボットが提供するフリーリグの配布リポジトリです☆56Updated last month
- Substance Designer Custom Nodes Library☆133Updated 5 years ago
- A Maya tool for editing and translating normals☆19Updated 7 years ago
- 3Ds Max pose saver☆29Updated last year
- Maya plugin for baking vertex animation to texture☆21Updated 3 years ago
- Simplified version of a Physically Plausible (PBR/PBS) HLSL Shader for the Maya Viewport 2.0 made by hogjonny☆17Updated 6 years ago
- Animation retargeting tool for Autodesk Maya. Retargets mocap to a custom rig with a few clicks.☆125Updated 11 months ago
- Tools for generating SDF from textures in Unreal Engine☆74Updated last year
- Custom Node Plugin for Simple Bone Dynamics in Autodesk Maya.☆266Updated 3 months ago
- MMDのモデルをMayaの中に読み込んだり、Mayaで作られたモデルをMMDモデルファイル(.pmx)に書き出したりするスクリプトです。☆79Updated last year
- ☆23Updated 3 years ago
- Stubs and stub generator for PyMXS☆38Updated 3 years ago
- Maya tool to export vertex animation as textures and use them in vertex shaders.☆78Updated 8 years ago
- ☆99Updated 5 months ago
- Tools to make working with Maya easier☆15Updated 8 months ago
- Procedural rigging tool for Maya☆74Updated 2 years ago
- A sample showing how using the Substance Automation Toolkit together with the scons build system to do incremental content builds.☆35Updated 6 years ago
- ☆11Updated 6 years ago
- Substance Designer shader for 1-1 parity with UE4 viewport☆28Updated 4 years ago
- Keyframe Reduction for Maya using least-squares method.☆102Updated 5 years ago
- Advanced skin cluster weights smoothing tool for Autodesk Maya☆168Updated 4 months ago
- C# and Python implementation of the "mip flooding" algorithm used in God of War. This algorithm was presented in the 2019 GDC talk and op…☆89Updated last year
- ☆11Updated last year
- My personal collection of Houdini HDAs☆66Updated 6 years ago
- Houdini External Editor with file watchers system☆40Updated 2 years ago
- Visual Studio Code extension with features to assist when writing python code for Autodesk MotionBuilder☆37Updated 3 months ago
- Sanity checking tool for polygon models in Maya☆204Updated 4 months ago