akasaki1211 / MuscleInertialization
Inertial interpolation by muscle values. (Unity Humanoid)
☆16Updated 11 months ago
Related projects ⓘ
Alternatives and complementary repositories for MuscleInertialization
- Adjust a character's body proportions without setting up blendshapes☆22Updated 6 years ago
- ☆13Updated 5 months ago
- PivotPainter tools and shaders for unity☆24Updated last year
- ☆18Updated 6 years ago
- Bring back the old toolbar that was removed on Unity 2021 to help those who prefer that workflow.☆11Updated 8 months ago
- ☆15Updated 3 years ago
- UnityのTimeline上でのイベント☆15Updated 5 years ago
- A unity plugin that automatically calculates smooth normals for outline.☆16Updated last week
- BlendShapeController timeline track - pose & animate blendshapes on Unity's Timeline☆17Updated 5 years ago
- Component that handles auto-generating 2D Shadow caster shapes for your Tilemap and applies them.☆9Updated last year
- Generate VAT, NormalTex, Material, and Prefab from animated model.☆17Updated 2 years ago
- Example project to simulate Fur with the Shells technique, in modelization, not shaders.☆23Updated 4 years ago
- These are the files i used for the Mixamo For Unity tutorial series☆12Updated 3 years ago
- ☆14Updated 2 years ago
- Простейшая каустика на URP☆10Updated 2 years ago
- Toon Shader for Unity3D based on the method used by Arc System Works (GuiltyGear saga, DB FigtherZ...)☆19Updated 6 years ago
- Fast Softparticle For Unity☆12Updated 5 years ago
- ☆10Updated 6 years ago
- Editor extension samples for Unity☆12Updated 7 years ago
- ☆13Updated 5 months ago
- Unity implementation of Dual Filtering Blur (or Dual Kawase Filtering Blur) with approximated linear radius scale parameter☆18Updated 3 years ago
- Stylized Procedural Skybox for Amplify Shader Editor☆19Updated 5 years ago
- UnityのCommand Line ToolをUnityEditor内から実行する為のEditor拡張☆7Updated last year
- Hybrid reflection probes for Unity. Proof of concept that reflection probes can be baked in a deferred fashion in order so they can produ…☆17Updated 5 years ago
- A geometry shader to highlight face and vertex normals and tangents. Can also be used as an Image Effect.☆15Updated 4 years ago
- Source-like displacements for Unity☆14Updated 5 years ago
- Gameplay framework for building games using Unity Engine. I took heavy inspiration from Unreal Engine's gameplay framework.☆23Updated last year
- Basic support for a single OBB Reflection Probe in Unity built-in renderer☆24Updated 2 years ago
- Simple tool for Unity to paint vertex colors on meshes☆15Updated 3 years ago