AllegorithmicSAS / painter-plugin-dcc-live-link
This plugin handles a link between Substance Painter and a third-party application allowing live materials transfer
☆41Updated 7 months ago
Alternatives and similar repositories for painter-plugin-dcc-live-link:
Users that are interested in painter-plugin-dcc-live-link are comparing it to the libraries listed below
- A sample showing how using the Substance Automation Toolkit together with the scons build system to do incremental content builds.☆33Updated 5 years ago
- Source code for the Simplygon integrations in Autodesk 3ds Max and Maya☆43Updated last month
- Object-Oriented Python Wrapper for Houdini Engine C API☆28Updated 2 years ago
- A WIP Implementation of a Physically Plausible (PBR/PBS) HLSL Shader for the Maya Viewport 2.0☆32Updated 2 years ago
- A Gui for the Substance Designer Tools☆25Updated 6 years ago
- Tangent space calculator for Houdini☆38Updated 7 years ago
- Scripts, and Maya Tools☆24Updated 9 years ago
- Maya tool to export vertex animation as textures and use them in vertex shaders.☆75Updated 7 years ago
- A Convex Hull plug-in for Maya based on StanHull☆40Updated 11 months ago
- The universal scripting wrapper for Maya, Houdini and Unreal Engine.☆66Updated last month
- Houdini's FBX integration.☆53Updated 6 months ago
- My personal collection of Houdini HDAs☆63Updated 5 years ago
- Maya-dx11Shader-Sample☆22Updated 10 years ago
- Houdini Gaia Toolkit☆22Updated 7 years ago
- Bringing MeshLab functionality into Houdini☆35Updated 8 years ago
- Maya Soft IK Solver☆84Updated 5 years ago
- Maya tools for working with UDK☆26Updated 6 years ago
- CGAL_IN_HOU☆16Updated 5 years ago
- Substance Designer shader for 1-1 parity with UE4 viewport☆28Updated 3 years ago
- ☆12Updated 7 years ago
- Simplified version of a Physically Plausible (PBR/PBS) HLSL Shader for the Maya Viewport 2.0 made by hogjonny☆16Updated 6 years ago
- ☆54Updated 2 years ago
- Advanced vertex colouring plugin for Autodesk Maya.☆42Updated 5 years ago
- Quickly edit parameters and snippets with your favorite editor.☆32Updated 7 years ago
- Toolkit Integration in Epic's Unreal engine☆62Updated 6 months ago
- ☆55Updated 2 months ago
- A Maya tool for editing and translating normals☆20Updated 6 years ago
- Houdini HDK GEO node which lets you load MagicaVoxel magic voxel Vox files as Houdini dense volumes.☆26Updated last year
- Read all buttons in Maya's native menu and make them searchable and executable.☆36Updated 4 years ago
- Substance Designer Plugin for creating function graphs from code☆78Updated last year