p4vv37 / DirectX-HLSL-PBR-shader-for-Max-and-Maya
Simplified version of a Physically Plausible (PBR/PBS) HLSL Shader for the Maya Viewport 2.0 made by hogjonny
☆17Updated 6 years ago
Alternatives and similar repositories for DirectX-HLSL-PBR-shader-for-Max-and-Maya:
Users that are interested in DirectX-HLSL-PBR-shader-for-Max-and-Maya are comparing it to the libraries listed below
- A Maya tool for editing and translating normals☆20Updated 6 years ago
- This plugin handles a link between Substance Painter and a third-party application allowing live materials transfer☆41Updated 10 months ago
- A sample showing how using the Substance Automation Toolkit together with the scons build system to do incremental content builds.☆35Updated 6 years ago
- Maya plugin for baking vertex animation to texture☆21Updated 3 years ago
- A WIP Implementation of a Physically Plausible (PBR/PBS) HLSL Shader for the Maya Viewport 2.0☆34Updated 3 years ago
- nCloth to Joints Rig Tool for Game(Maya Plug-in)☆17Updated 6 years ago
- Houdini External Editor with file watchers system☆38Updated 2 years ago
- Substance Designer shader for 1-1 parity with UE4 viewport☆28Updated 4 years ago
- The universal scripting wrapper for Maya, Houdini and Unreal Engine.☆66Updated 4 months ago
- Read all buttons in Maya's native menu and make them searchable and executable.☆37Updated 5 years ago
- Scripts, and Maya Tools☆25Updated 9 years ago
- Maya-dx11Shader-Sample☆22Updated 10 years ago
- Stubs and stub generator for PyMXS☆37Updated 2 years ago
- Maya Viewport 视窗截取工具☆23Updated 5 years ago
- Maya Command SearchBar like Houdini and 3dsMax☆13Updated 4 years ago
- Object-Oriented Python Wrapper for Houdini Engine C API☆28Updated 2 years ago
- a template for Substance Painter Python plugins☆14Updated 5 months ago
- Export and import of skin cluster weights plug-in for Maya.☆20Updated 4 years ago
- ☆11Updated 5 years ago
- Publish some small parts in my personal daily-used Houdini accessories☆45Updated 5 months ago
- ☆17Updated 3 years ago
- A small tool to export XGen to UE Groom.☆21Updated 2 weeks ago
- ☆23Updated 4 years ago
- Source code for the Simplygon integrations in Autodesk 3ds Max and Maya☆45Updated last month
- A Convex Hull plug-in for Maya based on StanHull☆40Updated last year
- Skinning tool for Maya similar to the weight tool in 3dsmax☆18Updated 2 years ago
- Maya plugin development introduction☆26Updated 6 years ago
- Python Editor for unreal engine☆26Updated 4 years ago
- Toolkit Integration in Epic's Unreal engine☆64Updated 9 months ago
- ☆14Updated 5 years ago