p4vv37 / DirectX-HLSL-PBR-shader-for-Max-and-Maya
Simplified version of a Physically Plausible (PBR/PBS) HLSL Shader for the Maya Viewport 2.0 made by hogjonny
☆14Updated 5 years ago
Related projects ⓘ
Alternatives and complementary repositories for DirectX-HLSL-PBR-shader-for-Max-and-Maya
- Maya Command SearchBar like Houdini and 3dsMax☆13Updated 4 years ago
- Maya Viewport 视窗截取工具☆22Updated 5 years ago
- ☆14Updated 4 years ago
- A WIP Implementation of a Physically Plausible (PBR/PBS) HLSL Shader for the Maya Viewport 2.0☆32Updated 2 years ago
- A Maya tool for editing and translating normals☆20Updated 6 years ago
- This plugin handles a link between Substance Painter and a third-party application allowing live materials transfer☆40Updated 4 months ago
- ☆22Updated 4 years ago
- Maya plugin for baking vertex animation to texture☆19Updated 2 years ago
- Stubs and stub generator for PyMXS☆35Updated 2 years ago
- nCloth to Joints Rig Tool for Game(Maya Plug-in)☆17Updated 5 years ago
- Export and import of skin cluster weights plug-in for Maya.☆18Updated 3 years ago
- Substance Designer shader for 1-1 parity with UE4 viewport☆27Updated 3 years ago
- Object-Oriented Python Wrapper for Houdini Engine C API☆27Updated 2 years ago
- Source code for the Simplygon integrations in Autodesk 3ds Max and Maya☆41Updated 2 weeks ago
- Houdini External Editor with file watchers system☆38Updated last year
- Maya-dx11Shader-Sample☆22Updated 9 years ago
- Maya plugin development introduction☆24Updated 6 years ago
- Tool to orient joints quickly☆16Updated 4 years ago
- Skinning tool for Maya similar to the weight tool in 3dsmax☆16Updated last year
- A sample showing how using the Substance Automation Toolkit together with the scons build system to do incremental content builds.☆33Updated 5 years ago
- UE 4 TAPython Default Resources. Include menu and demo tools created by TAPython(Chameleon Tools)☆18Updated 3 weeks ago
- ☆25Updated 4 years ago
- Python bindings for manipulating skin data in various DCCs☆30Updated 3 weeks ago
- ☆14Updated 2 months ago
- The universal scripting wrapper for Maya, Houdini and Unreal Engine.☆66Updated last year
- Read all buttons in Maya's native menu and make them searchable and executable.☆35Updated 4 years ago
- A set of Maya nodes to deform a transformation matrix by the algorithms used in non-linear deformers or approximate it for arbitrary defo…☆21Updated 9 years ago
- ☆11Updated 5 years ago
- Simple collision detection node.☆20Updated 8 months ago
- Autodesk Maya cross-platform development environment with CMake☆30Updated 2 years ago