yiyangchenbuffalo / maya_normaltranslatortoolsLinks
A Maya tool for editing and translating normals
☆19Updated 7 years ago
Alternatives and similar repositories for maya_normaltranslatortools
Users that are interested in maya_normaltranslatortools are comparing it to the libraries listed below
Sorting:
- Maya plugin for baking vertex animation to texture☆21Updated 3 years ago
- Maya tool to export vertex animation as textures and use them in vertex shaders.☆78Updated 8 years ago
- Simplified version of a Physically Plausible (PBR/PBS) HLSL Shader for the Maya Viewport 2.0 made by hogjonny☆17Updated 6 years ago
- Scripts, and Maya Tools☆25Updated 10 years ago
- Unity scripts for the Another Auto Rigger system.☆73Updated 6 years ago
- One-click Maya solution to add useful vertex color data to your meshes☆16Updated 5 years ago
- Skinning tool for Maya similar to the weight tool in 3dsmax☆18Updated 2 years ago
- This plugin handles a link between Substance Painter and a third-party application allowing live materials transfer☆41Updated last year
- Unreal Engine 4 package that adds wrinkles on your character's face during the animation.☆31Updated 4 years ago
- User Normal Editing plugin for Softimage☆100Updated 10 years ago
- ☆116Updated 8 months ago
- Procedural rigging tool for Maya☆73Updated 2 years ago
- Artist toolbox for multi-layer vertex coloring in Maya☆16Updated 5 years ago
- Realtime Toon Shader for Maya Hardware 2.0 Renderer☆91Updated last year
- A sample showing how using the Substance Automation Toolkit together with the scons build system to do incremental content builds.☆35Updated 6 years ago
- 人型の "IK Rig", "IK Retargeter" を生成できるツールです。☆30Updated 2 years ago
- ☆14Updated 5 years ago
- A WIP Implementation of a Physically Plausible (PBR/PBS) HLSL Shader for the Maya Viewport 2.0☆35Updated 3 years ago
- A extension module for UE4 ControlRig☆21Updated 5 years ago
- Unity Integration☆36Updated 7 years ago
- ☆23Updated 5 years ago
- The universal scripting wrapper for Maya, Houdini and Unreal Engine.☆67Updated 8 months ago
- Python_Based_Deformer☆19Updated 7 years ago
- My personal collection of Houdini HDAs☆65Updated 6 years ago
- A tool for developers in 3dsMax to build their projects quickly and repeatedly to mzp-files☆18Updated 12 years ago
- Substance Designer Plugin for creating function graphs from code☆80Updated 5 months ago
- source codes☆13Updated 3 weeks ago
- Source code for the Simplygon integrations in Autodesk 3ds Max and Maya☆45Updated 2 months ago
- An implementation of Skinning Decomposition with Similarity Transformations (I3D2018)☆121Updated 3 years ago
- User Normal Translator is a clone for Blender of the Softimage plugin called "User Normal Translator". The goal of the script is to allow…☆15Updated 10 years ago