alexismorin / Pack-Vertex-Color-Data
One-click Maya solution to add useful vertex color data to your meshes
☆16Updated 5 years ago
Alternatives and similar repositories for Pack-Vertex-Color-Data:
Users that are interested in Pack-Vertex-Color-Data are comparing it to the libraries listed below
- Maya script that turns geometry to bricks☆12Updated 5 years ago
- Maya plugin for baking vertex animation to texture☆20Updated 3 years ago
- A Maya tool for editing and translating normals☆20Updated 6 years ago
- Unity MatCap Decomposition☆13Updated 5 years ago
- Substance Designer shader for 1-1 parity with UE4 viewport☆28Updated 3 years ago
- ☆11Updated 5 years ago
- ☆16Updated 3 years ago
- Scripts, and Maya Tools☆24Updated 9 years ago
- Simplified version of a Physically Plausible (PBR/PBS) HLSL Shader for the Maya Viewport 2.0 made by hogjonny☆16Updated 6 years ago
- Unity scripts for the Another Auto Rigger system.☆70Updated 6 years ago
- Re-Implementation of the shaders presented in the GDC talk "The Inner Workings of Fortnite's Shader Based Procedural Animations"☆16Updated 10 years ago
- a template for Substance Painter Python plugins☆13Updated 2 months ago
- Sidefx houdini related pipeline tools☆14Updated 14 years ago
- Artist toolbox for multi-layer vertex coloring in Maya☆15Updated 4 years ago
- This plugin handles a link between Substance Painter and a third-party application allowing live materials transfer☆41Updated 7 months ago
- Python 3 wrapper for Substance Batchtools by Allegorithmic.☆18Updated 7 years ago
- Inertial interpolation by muscle values. (Unity Humanoid)☆17Updated last year
- Substance Shaders for UE4 Mobile☆30Updated 4 years ago
- SG SSS for Unreal for Best that builtin skin effects☆16Updated last year
- ☆11Updated 4 years ago
- Unity Integration☆36Updated 6 years ago
- render cloth based on physics with unity shader☆13Updated 9 years ago
- ☆15Updated 6 years ago
- ☆16Updated 7 years ago
- Maya tool to export vertex animation as textures and use them in vertex shaders.☆75Updated 7 years ago
- Catmull-Clark Subdivision Surface algorithm for Skinned Mesh in Unity3d☆15Updated 8 years ago
- Fur Shader☆15Updated 6 years ago
- A revival of the NeoFur that was abandoned, it needs to be updated for Unity 2018 and I am far from the worlds best coder.☆12Updated 5 years ago
- A simple skin shader based on Activision's papers. Includes dual specular lobes, cavity w/ fresnel occlusion, naive bent normal support +…☆28Updated 6 years ago
- Toon Shader for Unity3D based on the method used by Arc System Works (GuiltyGear saga, DB FigtherZ...)☆19Updated 6 years ago