keijiro / NoiseBall5
Example with Unity 2019.3 new Mesh API
☆140Updated 4 years ago
Alternatives and similar repositories for NoiseBall5:
Users that are interested in NoiseBall5 are comparing it to the libraries listed below
- Vertex animation with C# Job System and new Mesh API☆110Updated 5 years ago
- This is an Unity editor extension for generating shader code from template files.☆150Updated 3 years ago
- Unity sample project: Direct mesh data access from compute shaders☆126Updated 7 months ago
- Procedural character generation with Unity Shader Graph and VFX Graph☆199Updated 3 years ago
- Biplanar mapping shader for Unity☆103Updated 4 years ago
- A collection of custom shaders for Unity particle system (Shuriken).☆138Updated 7 years ago
- Geometry grass shader for Unity engine☆136Updated 3 years ago
- Instant audio playback (scrubbing) in preview mode of Unity Timeline editor.☆103Updated 6 years ago
- Shmup-style benchmark for the Unity advanced mesh API☆85Updated 3 years ago
- Basic asset collection for Unity Shader Graph☆187Updated 3 months ago
- Procedural blood stain shader☆197Updated 6 years ago
- Unity tool to pack texture channels into a single texture.☆169Updated 3 years ago
- 🧱 An example of geometry shader in URP.☆107Updated 4 years ago
- A collection of procedural motion scripts for Unity☆227Updated last year
- A Unity example that shows how to use DrawProcedural on HDRP☆97Updated 5 years ago
- Superfast CPU boids for Unity☆97Updated 2 years ago
- Examples using uRaymarching (https://github.com/hecomi/uRaymarching)☆152Updated 6 years ago
- Additional Draft tools for VisualEffectGraph☆122Updated 4 months ago
- A real-time destruction effect for 3D meshes, written for Unity☆134Updated 5 years ago
- Enhanced Texture Previewer for Unity☆75Updated 4 years ago
- Simple post effects for Unity URP using Shader Graph☆137Updated 2 years ago
- Example showing how to bake an AnimatedCurve into a Texture and use it in a shader.☆244Updated 2 years ago
- Baking spline deformation to a texture then applying it to a mesh via a shader.☆131Updated 3 months ago
- Example project for Unity 2020.1+ texture data access APIs☆146Updated last year
- Unity Abstract Wires Effect☆106Updated 7 years ago
- Example Project that demos how to make a comic book style shader with Shader Graph☆56Updated 4 years ago
- GPU Particles w/ Screen Space Collision Example.☆113Updated 8 years ago
- An extension library for Unity Mathematics.☆131Updated last year
- Perceptually uniform colormap generator for Unity☆99Updated 4 years ago
- My personal Unity project template☆107Updated this week