GLSL optimizer based on Mesa's GLSL compiler. Used in Unity for mobile shader optimization.
☆27May 13, 2013Updated 12 years ago
Alternatives and similar repositories for glsl-optimizer
Users that are interested in glsl-optimizer are comparing it to the libraries listed below
Sorting:
- HLSL to GLSL language translator based on ATI's HLSL2GLSL. Used in Unity.☆20Apr 22, 2013Updated 12 years ago
- LuaCov is a simple coverage analyzer for Lua code. (fork of official CVS repo)☆16Feb 2, 2016Updated 10 years ago
- A demonstration of how to animate a LayoutGroup in Unity UI.☆14Jun 23, 2018Updated 7 years ago
- ☆15Nov 9, 2019Updated 6 years ago
- 简单示例☆14Oct 12, 2019Updated 6 years ago
- compute shader fruchterman reingold force directed graph☆12May 29, 2018Updated 7 years ago
- For C#:Half-precision floating-point format.☆12Sep 26, 2019Updated 6 years ago
- This repo now lives in GameBuildingBlocks/PerfAssist☆26Mar 24, 2018Updated 7 years ago
- ☆14Oct 17, 2015Updated 10 years ago
- Lod自动生成,人形角色的LOD使用☆12Nov 10, 2017Updated 8 years ago
- For Unity3D: Use JobSystem to combine meshes asynchronously.☆13Sep 26, 2019Updated 6 years ago
- ☆28Feb 6, 2018Updated 8 years ago
- 推荐一款好用的Unity天气系统插件Unistorm☆15May 21, 2019Updated 6 years ago
- Unity Asset Manager 资源管理☆14Aug 3, 2017Updated 8 years ago
- 如何在Unity3D中实现基于内存对齐方式的ECS☆31Dec 24, 2019Updated 6 years ago
- Volume rendering, implemented in Unity3D. Want to support my project? Donate some money to Red Cross and send me a screenshot/message/iss…☆17Nov 1, 2022Updated 3 years ago
- ☆36Jun 28, 2019Updated 6 years ago
- ☆18Mar 18, 2018Updated 7 years ago
- This is a presentation and project on how to use the Shader Editor released with Unity 2018.1☆20Apr 16, 2019Updated 6 years ago
- This is Unity plugin for Android, intended to download .obb expansion files from Google Play.☆34Oct 15, 2015Updated 10 years ago
- ☆16Sep 23, 2016Updated 9 years ago
- MarshalHelper C#内存管理 https://www.cnblogs.com/kiba/p/10971744.html☆17Aug 29, 2019Updated 6 years ago
- ☆22Sep 24, 2024Updated last year
- 7-Zip with ZStandard Support☆18May 29, 2023Updated 2 years ago
- ☆15Aug 26, 2015Updated 10 years ago
- Calculate texture mipmap level in shader.☆22Jun 22, 2019Updated 6 years ago
- Runtime components and Editor tools to make the most of Unity Reflect.☆18Dec 3, 2021Updated 4 years ago
- Library of procedural generation code for use in Unity☆61May 22, 2025Updated 9 months ago
- ☆17Dec 31, 2017Updated 8 years ago
- #NVJOB Shader for Unity SpeedTree. Old, Legacy.☆45Apr 10, 2023Updated 2 years ago
- Screen-Space SSS & Local Depth-based SSS Material☆24Mar 22, 2018Updated 7 years ago
- vulkan_tutorial for android developer☆16May 6, 2019Updated 6 years ago
- A Gaussian blur post processing effect for Unity 2021 URP.☆59Mar 5, 2024Updated last year
- Unity code samples from the Accelerate Solutions Games team☆49Nov 2, 2021Updated 4 years ago
- Unity配表工具☆45Dec 19, 2018Updated 7 years ago
- Light Assistant Tool☆21Jul 1, 2023Updated 2 years ago
- ☆83Dec 15, 2017Updated 8 years ago
- A mass-spring-damper based real-time cloth simulation I wrote for a class project.☆53Nov 26, 2023Updated 2 years ago
- A ocean using Phillips spectrum in Unity☆285Jan 30, 2022Updated 4 years ago