Unity-Technologies / glsl-optimizer
GLSL optimizer based on Mesa's GLSL compiler. Used in Unity for mobile shader optimization.
☆26Updated 11 years ago
Alternatives and similar repositories for glsl-optimizer:
Users that are interested in glsl-optimizer are comparing it to the libraries listed below
- HLSL to GLSL language translator based on ATI's HLSL2GLSL. Used in Unity.☆18Updated 11 years ago
- A clean room implementation of Structured Volume Sampling by Bowles and Zimmermann in Unity☆31Updated 8 years ago
- My First Deferred Rendering☆21Updated 8 years ago
- Repository for SIGGRAPH 2018 Studio Workshop: Customizing a Production Pipeline☆27Updated 6 years ago
- ☆25Updated 9 years ago
- Experimenting with Unity's ScriptableRenderPipeline feature☆28Updated 6 years ago
- test code for Unity built-in shader internalskinning.compute☆47Updated 6 years ago
- Implementation of the skin rendering technique described in GPU Gems 3 - Chapter 14 using the Unity engine☆38Updated 8 years ago
- ☆60Updated 4 years ago
- ☆18Updated 9 years ago
- Multiple render targets without camera object for Unity.☆22Updated 9 years ago
- Experimental progressive GI renderer in Unity using physics raycasts for light rays☆34Updated 8 years ago
- ☆42Updated 7 years ago
- A deferred translucency (with Subsurface Scattering) shader for Unity3D that integrates with existing Deferred rendering and Standard sha…☆25Updated 9 years ago
- ☆36Updated 3 years ago
- SnowDeformation☆17Updated 8 years ago
- ☆28Updated 4 years ago
- 32-bit packed color format with RGBM encoding for shader use☆40Updated 7 years ago
- Unity MatCap shader☆40Updated 9 years ago
- various post-processing effects for Unity☆49Updated 5 years ago
- some lighting brdf model in unity3D☆19Updated 6 years ago
- Test project for the "specular occlusion from bent normal" feature in Unity HDRP☆43Updated 6 years ago
- ☆14Updated 7 years ago
- Simple example for using Crytek Sponza in Unity☆37Updated 7 years ago
- using ComputeShader☆29Updated 6 years ago
- Optimizing Lightmap seams in Unity with stitching.☆41Updated 4 years ago
- ☆30Updated 7 years ago
- Node Editor for Raymarch Model System☆36Updated 7 years ago
- Demonstrating how new Shadowmask feature works in Unity☆29Updated 8 years ago
- ☆15Updated 6 years ago