Tom94 / tinyloggerLinks
Single-header logger with pretty console output
☆20Updated 6 months ago
Alternatives and similar repositories for tinylogger
Users that are interested in tinylogger are comparing it to the libraries listed below
Sorting:
- ☆25Updated 6 years ago
- Implementation of the Separable Subsurface Scattering technique from http://www.iryoku.com/separable-sss/ in C++ and Vulkan 1.0☆44Updated 3 years ago
- Soft2D: A 2D multi-material continuum physics engine designed for real-time applications.☆51Updated 2 years ago
- OpenGL Image (GLI)☆22Updated 11 years ago
- Hybrid raytracing and filtering playground.☆27Updated 6 years ago
- fork of NVIDIA's cudaraster for research use, taken from http://code.google.com/p/cudaraster/☆31Updated 12 years ago
- Gradient-domain Volumetric Photon Density Estimation, SIGGRAPH 2018☆41Updated 2 years ago
- Library for BSDF, BRDF, and BTDF☆30Updated 11 months ago
- Texture Set Neural Compression Sample☆75Updated last week
- TinyVDBIO header-only C++ OpenVDB IO library☆37Updated 3 years ago
- A screen space sub-surface scattering demo implemented with vulkan api☆16Updated 5 years ago
- Denoising a Vulkan ray traced image using OptiX denoiser☆99Updated 7 months ago
- Source code for the article "Animation Blend Spaces without Triangulation"☆36Updated last year
- TinyMesh is a light-weight mesh processing library in C/C++.☆97Updated 2 years ago
- Source code repository accompanying the scientific paper "Finding Efficient Spatial Distributions for Massively Instanced 3-d Models" (S.…☆16Updated 5 years ago
- Tiny Mesh utilities(e.g. compute half-edge data structure) in C++11☆40Updated 5 years ago
- ☆26Updated 3 years ago
- CUDA Extension Wrangler☆25Updated 6 years ago
- C++/Vulkan Implementations of State of the Art Temporal Anti-Aliasing Techniques☆90Updated 2 years ago
- Testing various BCn texture format decoding libraries☆16Updated 3 years ago
- OBJ model to 3D transparent texture converter☆40Updated 3 years ago
- Acceleration structure library (BVH-, KD-Tree) with basic parallel construction☆56Updated 6 years ago
- Derivation and numerical validation for the paper "Microsurface Transformations" (EGSR 2022) by Asen Atanasov, Vladimir Koylazov, Rossen …☆23Updated 3 years ago
- Authors' implementation of our SIGGRAPH Asia 2021 Technical Communications (Viewport-Resolution Independent Anti-Aliased Ray Marching on …☆32Updated 10 months ago
- Immediate-mode fork of the mitsuba renderer. (See Wiki for branches.)☆68Updated 4 years ago
- 🔺 Fast polygon triangulation library based on Seidel's algorithm.☆43Updated last month
- A 3d smoke simulation program with volume rendering☆23Updated 7 years ago
- RTX path tracing + GPU closest point queries (Vulkan)☆21Updated last year
- Authors' implementation of our SIGGRAPH Asia 2021 Technical Communications (Viewport-Resolution Independent Anti-Aliased Ray Marching on …☆32Updated 10 months ago
- FLOꟼ - An MIT-licensed image viewer equipped with a GPU-accelerated perceptual image diffing algorithm based on ꟻLIP☆68Updated 3 years ago