floppyhammer / pathfinder-cpp
A C++ port of the Rust Pathfinder GPU rasterizer
☆9Updated 2 months ago
Alternatives and similar repositories for pathfinder-cpp:
Users that are interested in pathfinder-cpp are comparing it to the libraries listed below
- Testing various BCn texture format decoding libraries☆16Updated 2 years ago
- Fast, high-quality texture compression library for many formats☆51Updated 2 years ago
- vGizmo3D - a virtual GIZMO 3D object manipulator / orientator, via mouse, with pan & dolly/zoom features☆56Updated 2 weeks ago
- Visibility Determination Library: hierarchical frustum and occlusion culling algorithms☆40Updated 4 years ago
- My core for most of my projects ...☆13Updated last month
- OpenGL Image (GLI)☆21Updated 11 years ago
- A minimalistic scripting language with parser and interpreter in a single C++ header file☆25Updated 3 years ago
- Bounce is a 3D physics engine for games.☆37Updated 4 years ago
- Verus Engine is a modern 3D game engine.☆40Updated 4 months ago
- ☆19Updated 5 years ago
- A LightFileWatcher☆29Updated 3 years ago
- A vectorized software rasterization pipeline optimized for rendering a sparse set of pixels with 16x MSAA.☆16Updated 8 years ago
- Single file DDS header encoder and decoder☆71Updated this week
- Immediate Mode Debug Draw library☆36Updated 5 years ago
- The fastest culler ever☆36Updated 6 years ago
- some helpers im using since 2009. contain usefull things like vec2, vec3, vec4, variant, actionTime and more☆18Updated 6 months ago
- Triangle rasterization routines accelerated by SSE and AVX☆69Updated 7 years ago
- Vulkan c helper library☆32Updated last week
- a lightweight SIMD vector, matrix and quaternion library☆32Updated 2 years ago
- Non-intrusive and customizable C++ GUI library☆12Updated 4 years ago
- Embeddable preprocessor based on clang. Created to compile ubershaders, but can preprocess anything you like.☆22Updated 7 years ago
- A collection of Windows/C++ utility functions on string manipulation/formatting, file system, date/time, logging, etc.☆10Updated 2 weeks ago
- CRSTL is an alternative STL with the aim to compile fast, run fast, and be clear to read and understand with simple code☆50Updated last week
- ☆18Updated 4 years ago
- Tutorial Project for Screen Space Reflection☆10Updated 10 years ago
- Vulkan debug layer to visualize synchronization dependencies☆44Updated 5 years ago
- a collection of handle/id allocators☆20Updated last year
- Confetti-FX's The-Forge Lite Edition☆27Updated 5 years ago
- A screen space ambient occlusion (SSAO) algorithm☆9Updated 5 years ago
- Simpler ImGui Backend for VulkanHpp.☆33Updated 3 years ago