LuisaGroup / LuisaRenderScenesLinks
Scenes for LuisaRender
☆25Updated last year
Alternatives and similar repositories for LuisaRenderScenes
Users that are interested in LuisaRenderScenes are comparing it to the libraries listed below
Sorting:
- GPU 3D SDF generator using DirectX 11 compute shader☆71Updated 2 years ago
- Source Code for HPG 2022 Paper "Virtual Blue Noise Lighting"☆50Updated 3 years ago
- Authors' implementation of our SIGGRAPH Asia 2021 Technical Communications (Viewport-Resolution Independent Anti-Aliased Ray Marching on …☆32Updated 9 months ago
- Source code for the paper "ReSTIR Subsurface Scattering for Real-Time Path Tracing" (HPG 2024)☆49Updated 10 months ago
- Precomputed Radiance Transfer for Real-Time Rendering in Dynamic, Low-Frequency Lighting Environments☆56Updated 7 years ago
- Shader Playground on LuisaCompute☆13Updated 3 years ago
- Source Code for SIGGRAPH Asia 2021 Paper "Ensemble Denoising for Monte Carlo Renderings"☆61Updated 3 years ago
- a CPU/GPU physically based renderer☆34Updated 2 years ago
- A Hardware Raytracing based Progressive Photon Mapper using Falcor 5.2☆59Updated last year
- Source code for SIGGRAPH Asia 2021 paper "Fast Volume Rendering with Spatiotemporal Reservoir Resampling"☆164Updated last year
- Night-Up Ray: Renderer (PT/MLT/BDPT/PM) with SAH-BVH and Microfacet☆23Updated 3 years ago
- Real-time software rasterizer using compute shaders, including vertex processing stage (IA and vertex shaders), bin rasterization, tile r…☆121Updated 7 months ago
- Implementation of random access neural compression for material textures☆19Updated 2 years ago
- pbrt-v4 render engine/exporter for Blender☆38Updated 4 months ago
- GPU LBVH builder implemented in Vulkan and GLSL.☆54Updated 2 years ago
- physically based path tracer on gpu☆56Updated 5 years ago
- ☆25Updated 3 years ago
- LTC approximation of the Anisotropic GGX for real-time area light shading with anisotropic reflection.☆89Updated last year
- A wave-optical path tracer☆130Updated last month
- Vulkan implementation of Fast Volume Rendering with Spatiotemporal Reservoir Resampling.☆38Updated 3 years ago
- Authors' implementation of my SIGGRAPH Asia 2019 Technical Briefs (The Power of Box Filters: Real-time Approximation to Large Convolution…☆56Updated 7 months ago
- Physically based renderer☆28Updated 3 years ago
- ☆23Updated 3 years ago
- Signed distance field (SDF) generation by amortized ray tracing, SDF AO, and SDF soft shadow☆23Updated 10 months ago
- Global Illumination using Spherical Harmonics☆84Updated 4 years ago
- Neural Radiance Cache (NRC) Library☆36Updated this week
- Spatially Hashed Radiance Cache (SHaRC) Library☆89Updated this week
- A demo demonstrating a high precision RT caustics algorithm, which has been integrated into NVIDIA's UE4 RTX branch (https://github.com/N…☆31Updated 3 years ago
- ReSTIR FG: Real-Time Reservoir Resampled Photon Final Gathering☆56Updated 2 weeks ago
- A multithreaded C++ program that uses raytracing and photon mapping to render photorealistic images of 3D environments☆67Updated 6 years ago