Scenes for LuisaRender
☆26Nov 24, 2023Updated 2 years ago
Alternatives and similar repositories for LuisaRenderScenes
Users that are interested in LuisaRenderScenes are comparing it to the libraries listed below. We may earn a commission when you buy through links labeled 'Ad' on this page.
Sorting:
- Shader Playground on LuisaCompute☆15Oct 18, 2022Updated 3 years ago
- An implementation of "Deep Combiner for Independent and Correlated Pixel Estimates"☆20Mar 18, 2022Updated 4 years ago
- Rust frontend to LuisaCompute and more!☆63Dec 19, 2025Updated 5 months ago
- A conversion tool for converting OpenVDB files to NanoVDB files☆10Nov 25, 2022Updated 3 years ago
- Code and resources for SIGGRAPH 2023 paper NeuSample: Importance Sampling for Neural Materials☆17Jul 15, 2024Updated last year
- Wordpress hosting with auto-scaling - Free Trial Offer • AdFully Managed hosting for WordPress and WooCommerce businesses that need reliable, auto-scalable performance. Cloudways SafeUpdates now available.
- ☆27Dec 31, 2021Updated 4 years ago
- High-Performance Cross-Platform Monte Carlo Renderer Based on LuisaCompute☆604Mar 24, 2026Updated last month
- Code for "The Layer Laboratory: A Calculus for Additive and Subtractive Composition of Anisotropic Surface Reflectance" (SIGGRAPH 2018) b…☆10Apr 7, 2021Updated 5 years ago
- High-Performance Rendering Framework on Stream Architectures☆1,010Updated this week
- A modular physically-based photorealistic global illumination renderer☆19Jan 10, 2022Updated 4 years ago
- Final Project of CSC417. Implementation of On the Accurate Large Scale Simulation of Ferrofluids☆16Dec 22, 2020Updated 5 years ago
- Implementation of "Efficiency-Aware Russian Roulette and Splitting" (SIGGRAPH 2022)☆49Jun 6, 2023Updated 2 years ago
- [SIGGRAPH Asia 2022 Technical Papers' Best Paper Award]☆55Oct 12, 2023Updated 2 years ago
- This repository contains the source code of the paper Primary-Space Adaptive Control Variates using Piecewise-Polynomial Approximations b…☆20Apr 14, 2022Updated 4 years ago
- 1-Click AI Models by DigitalOcean Gradient • AdDeploy popular AI models on DigitalOcean Gradient GPU virtual machines with just a single click. Zero configuration with optimized deployments.
- Various Volume Renders / Scenes for pbrt-v4☆35Dec 23, 2022Updated 3 years ago
- Code for SIGGRAPH 2024 (ToG) paper "Conditional Mixture Path Guiding for Differentiable Rendering"☆26Jul 25, 2024Updated last year
- Gamebaby Rock Sun's D3D12 DirectX Ray Tracing C-Style Sample for beginner☆18Feb 5, 2023Updated 3 years ago
- ☆23Aug 22, 2023Updated 2 years ago
- a simple physical based rendering renderer.☆13Sep 29, 2022Updated 3 years ago
- A repository of complex LuxCore test scenes☆22Dec 25, 2021Updated 4 years ago
- Code for SIGGRAPH Asia 2024 (TOG) Paper "Efficient Image-Space Shape Splatting for Monte Carlo Rendering"☆30Sep 22, 2024Updated last year
- 清华大学2021春季学期图形学真实感渲染大作业的一个rust实现☆15Aug 10, 2021Updated 4 years ago
- Source code for the paper "ReSTIR Subsurface Scattering for Real-Time Path Tracing" (HPG 2024)☆54Dec 22, 2024Updated last year
- Deploy to Railway using AI coding agents - Free Credits Offer • AdUse Claude Code, Codex, OpenCode, and more. Autonomous software development now has the infrastructure to match with Railway.
- GPU prototype implementation for neural parametric mixtures guiding☆30Jan 31, 2025Updated last year
- cpu path tracing test bed☆46Oct 21, 2024Updated last year
- ☆56Apr 29, 2022Updated 4 years ago
- A Non-Official Meshy Rest Client for Unity (UPM)☆19Feb 29, 2024Updated 2 years ago
- Dreamfusion with Stable diffusion backend☆10Oct 4, 2022Updated 3 years ago
- Code for SIGGRAPH 2024 (ToG) paper "Specular Polynomials"☆86Oct 12, 2024Updated last year
- Runtime program generator embedded in C++☆30Jun 15, 2022Updated 3 years ago
- Bidirectional WoS☆19Sep 25, 2025Updated 7 months ago
- ☆26Mar 15, 2022Updated 4 years ago
- Managed Kubernetes at scale on DigitalOcean • AdDigitalOcean Kubernetes includes the control plane, bandwidth allowance, container registry, automatic updates, and more for free.
- Robust Fitting of Parallax-Aware Mixtures for Path Guiding - SIGGRAPH 2020☆36Feb 20, 2025Updated last year
- ☆35Updated this week
- [Unity Tool] Lowpoly terrains with spawners☆25Aug 6, 2020Updated 5 years ago
- Experimental GPU renderer using two-stage programming☆34Jul 8, 2022Updated 3 years ago
- 2D visualizer for specular path manifolds☆78Jun 17, 2021Updated 4 years ago
- ☆22Dec 7, 2020Updated 5 years ago
- Fall 2017-18 (based on iOS 11 and Swift 4)☆22Dec 11, 2017Updated 8 years ago