KumoKairo / Sleek-Render
☆42Updated last year
Related projects: ⓘ
- Creating a Generic GraphView with Unity 2018 GraphView VisualElement System.☆33Updated 5 years ago
- ☆86Updated 4 years ago
- A Unity package for splitting meshes at runtime.☆80Updated 3 years ago
- Edge Detect / Outliner for Unity Post-Processing Stack v2☆37Updated 4 years ago
- Use ShaderGraph as a texture creation tool!☆70Updated 4 months ago
- This package contains some utilities that help working with Unity's Timeline and Animation tools, for example drag & drop to fix ⚠ missin…☆74Updated 8 months ago
- Custom Nodes for Shader Graph. Updated for Unity 2019.4 - 2021.2☆43Updated 3 years ago
- ☆55Updated 3 years ago
- ☆49Updated 3 months ago
- shader viewer with links to definitions for Unity's Universal Render Pipeline☆30Updated last year
- Some Unity utilities (UV tools, resource checker etc) packaged for Unity's Package Manager☆73Updated 4 months ago
- Simple to use Update Manager pattern for Unity + Jobified Update for MonoBehaviours and pure C# classes alike☆67Updated 4 months ago
- Allows you to easily add new shader globals to the Timeline feature in unity 2017☆59Updated 4 years ago
- Collection of Unity Burst samples☆71Updated 2 years ago
- Unity Shader Graph: Sprite outline shader sample☆47Updated 5 months ago
- Unity editor extension for easily embedding UPM packages in your project☆29Updated 4 years ago
- A Skinned Mesh Combiner that doesn't require actual skinned meshes as inputs☆44Updated last year
- Simple plugin that helps you bake several meshes to one in couple clicks.☆49Updated last year
- Multiple Shaders for Unity URP☆18Updated 2 years ago
- Fork of the Unity Visual Effect Graph to support the built-in pipeline.☆36Updated 2 years ago
- Unity Shader experiment☆65Updated 6 years ago
- Photoshop like object visibility and lock controls for the Unity editor☆72Updated 4 years ago
- Way to customize how reflection probes are baked in Unity☆68Updated 5 years ago
- Node library for ShaderGraph☆32Updated 3 years ago
- Unity 2019.3.0f1. ShaderGraph Post processing for outlines, ripples. Custom lighting with hatching☆46Updated 4 years ago
- Few class to visualize shapes in space, geometry queries, vectors☆66Updated 5 years ago
- Utility classes for headache-free raycasting configuration in Unity☆93Updated 4 years ago
- This is a shader for creating fake interior for buildings and outdoor environments in Unity game engine☆36Updated 7 months ago
- Allows using AnimationCurves in a Unity ShaderGraph.☆41Updated 4 years ago
- Tutorial by example. Processing RawTextureData native array formats was not documented anywhere deep enough.☆45Updated 2 years ago