Tellusim / Tellusim_Core_SDKLinks
Cross-platform C++ SDK for graphics, compute, and simulation. Supports GPU-accelerated algorithms, meshes, images, and UI, with bindings for C#, Rust, Swift, and Python. Prebuilt builds and docs available.
☆41Updated this week
Alternatives and similar repositories for Tellusim_Core_SDK
Users that are interested in Tellusim_Core_SDK are comparing it to the libraries listed below
Sorting:
- Demo project for the large scale game component with CBTs☆164Updated last year
- LightweightVK is a deeply refactored bindless-only fork of https://github.com/facebook/igl. It provides a lean cross-platform graphics AP…☆316Updated last week
- 🌋🖖🏽 PBR, IBL, Clustered Forward Shading, Path Tracing, Shadow Mapping, and more!☆103Updated last year
- ☆117Updated 5 months ago
- Physically based renderer demo written using Vulkan.☆86Updated 10 months ago
- Slang Render Hardware Interface☆106Updated this week
- ☆135Updated 2 years ago
- (WIP) Small game engine made for fun and educational proposes. Might do something with it later, might not.☆88Updated this week
- C++ ML Intro☆136Updated 3 months ago
- ☆124Updated last month
- Data tables used in the Transvoxel Algorithm☆68Updated last year
- Cross-platform rendering library that seamlessly integrates Vulkan, DirectX12 and Metal.☆60Updated this week
- Sample for cluster-based continuous level of detail rasterization or ray tracing☆114Updated last week
- ☆27Updated 8 months ago
- A possible use of Slang shader compiler together with WebGPU in C++ (both in native and Web contexts), using CMake.☆75Updated 10 months ago
- Playground for doing procedurally infinite terrain rendering experiments with Vulkan☆81Updated 3 weeks ago
- Graphics experiments for fun☆71Updated 2 weeks ago
- Diffuse Global Illumination☆35Updated last month
- A minimal, self-contained example demonstrating best practices for Vulkan development in a single file—no frameworks required.☆301Updated last week
- Vulkan meshlet + visibility buffer renderer☆57Updated last year
- Minimal GPU video decoding sample for Vulkan, DX12 and DX11☆124Updated 4 months ago
- Collection of meshlet generation algorithms☆118Updated 7 months ago
- Yet another pet engine☆72Updated 7 months ago
- A modern, high-performance C++17 graphics and compute library based on Vulkan☆42Updated last month
- Demo associata alla conferenza DevGames 2024 (https://devgames.org/) "Astrazioni per Vulkan/DirectX"☆29Updated last year
- SpvGenTwo is a SPIR-V building and parsing library written in plain C++17 without any dependencies. No STL or other 3rd-Party library nee…☆172Updated last year
- Learning Vulkan from code samples - Tutorial series☆68Updated last year
- Vulkan triangle in ~380 lines of code☆62Updated last month
- A DirectX12-based C++-application that allows graphics programmers to learn and experiment with the new Work Graphs feature using HLSL sh…☆110Updated 3 months ago
- A comprehensive collection of modular libraries for high-performance graphics development☆41Updated last week