cmaughan / vklive
A 'simple' live coding environment, currently for Vulkan.
β16Updated 5 months ago
Related projects β
Alternatives and complementary repositories for vklive
- π¨ Simple starter code for building applications with Vulkan and C++.β26Updated 5 years ago
- A 3D Toy Graphics Engine/Frameworkβ32Updated last year
- Graphics related projects/prototypes/playground (Vulkan, C++17)β35Updated 2 years ago
- Minimal example of zep integration with ImGuiβ21Updated last year
- Software ray tracer written from scratch in C that can run on CPU or GPU with emphasis on ease of use and trivial setupβ60Updated 2 years ago
- Pathtraced Realtime Engineβ67Updated 5 months ago
- Hobby software rasterizer.β68Updated 4 years ago
- A live GLSL programming environment on windowsβ22Updated 6 years ago
- Hybrid CPU and GPU ray traced rendering using shared memory.β57Updated 7 years ago
- Runtime environment map prefiltering and spherical harmonics computation with OpenGL.β14Updated 5 years ago
- Attempt to understand and compare different Acceleration structuresβ30Updated 3 years ago
- A shader-based Software Renderer Using The LightSky Framework.β12Updated 3 months ago
- Physically based Monte Carlo renderer written in C++β28Updated 3 years ago
- Real-time hybrid engine written in C++β28Updated 6 years ago
- Lightweight/Lightfast GLSL and HLSL shader toy made using Vulkanβ24Updated 2 years ago
- A physically-based renderer utilizing Vulkan & DX12 raytracing API along with the implementation of several graphics papers.β37Updated 2 years ago
- A minimalist library with basic facilities for developing interactive real-time 3D applications, with a strong emphasis on simplicity andβ¦β87Updated 2 years ago
- Cascaded Shadow Mapping sample written with the dwSampleFramework.β21Updated 4 years ago
- A small dx12 base program I use to test shaders and techniquesβ48Updated 2 years ago
- A C/C++ single-file library that packs triangles of a 3D mesh into a rectangle/texture.β60Updated 8 years ago
- GPU based framework for writing Raytracers/Pathtracers. (Pronounced as "Yu-nay")β72Updated 4 years ago
- β69Updated last year
- Tiny DDS file loaderβ43Updated 5 years ago
- An SDF path tracerβ22Updated 6 years ago
- C++ pathtracer written for Breda University of Applied Science academic year 2020-2021β17Updated last year
- Rasterization on the GPU in "slow motion".β62Updated 5 years ago
- A featureful realtime 3D software renderβ26Updated 6 years ago
- β28Updated 5 years ago
- 3D render engine written in C with Vulkanβ14Updated 9 months ago
- Quake II on Dx12β29Updated 3 years ago