cmaughan / vkliveLinks
A 'simple' live coding environment, currently for Vulkan.
☆20Updated 9 months ago
Alternatives and similar repositories for vklive
Users that are interested in vklive are comparing it to the libraries listed below
Sorting:
- A 3D Toy Graphics Engine/Framework☆35Updated 2 years ago
- 🔨 Simple starter code for building applications with Vulkan and C++.☆25Updated 6 years ago
- Graphics related projects/prototypes/playground (Vulkan, C++17)☆38Updated 3 years ago
- Minimal example of zep integration with ImGui☆25Updated 2 years ago
- Pathtraced Realtime Engine☆78Updated 3 months ago
- ☆35Updated 2 years ago
- Mini Spin-X Library☆53Updated 2 weeks ago
- Attempt to understand and compare different Acceleration structures☆30Updated 4 years ago
- ImPlatform aim to simplify the multiplatform development with Dear ImGui☆26Updated last month
- A live GLSL programming environment on windows☆23Updated 7 years ago
- Rasterization on the GPU in "slow motion".☆62Updated 6 years ago
- Lightweight/Lightfast GLSL and HLSL shader toy made using Vulkan☆27Updated 3 years ago
- Real-time software rasterizer written in C++ with windowing and model loading support.☆37Updated 6 years ago
- One-click utilities that turn images, sounds and even voxels into shadertoy code! :)☆40Updated 2 years ago
- Quake II on Dx12☆31Updated 4 years ago
- Software ray tracer written from scratch in C that can run on CPU or GPU with emphasis on ease of use and trivial setup☆62Updated 3 years ago
- A small dx12 base program I use to test shaders and techniques☆49Updated 3 years ago
- Open Game Engine Exchange☆90Updated 8 months ago
- Vulkan triangle in ~380 lines of code☆132Updated 3 weeks ago
- Hybrid CPU and GPU ray traced rendering using shared memory.☆57Updated 8 years ago
- A beginner-friendly Vulkan path tracing tutorial in under 300 lines of C++.☆23Updated 5 years ago
- GPU based framework for writing Raytracers/Pathtracers. (Pronounced as "Yu-nay")☆76Updated 5 years ago
- Hobby software rasterizer.☆72Updated 5 years ago
- Various experiments with raytracing and raymarching☆57Updated 4 years ago
- Runtime environment map prefiltering and spherical harmonics computation with OpenGL.☆17Updated 6 years ago
- Experimental demoscene project using C99 and Direct3D 12. Fully standalone with custom windows, and d3d12 headers. No Windows SDK, libc o…☆140Updated 5 years ago
- A real-time interactive progressive path tracer on the GPU.☆32Updated 4 years ago
- SPIR-V Code Generator / Graph Editor GUI☆67Updated 4 years ago
- The Tauray renderer☆129Updated 9 months ago
- Playground for messing around with bgfx and friends☆62Updated 6 years ago