A 'simple' live coding environment, currently for Vulkan.
☆23Aug 3, 2026Updated last week
Alternatives and similar repositories for vklive
Users that are interested in vklive are comparing it to the libraries listed below. We may earn a commission when you buy through links labeled 'Ad' on this page.
Sorting:
- A gapbuffer implementation in C++ 11, implemented as an STL container☆12Oct 25, 2017Updated 8 years ago
- A puzzle game that uses Real-Time Ray Tracing (RTX) for gameplay and rendering. Implemented in Vulkan 1.2 using VK_KHR_ray_tracing, based…☆12Dec 22, 2021Updated 4 years ago
- Bytebeat+bitfield inspired environment for livecoding visual art☆17Aug 2, 2023Updated 3 years ago
- Small header-only C++ library that helps to initialize Vulkan instance and device object☆14Apr 8, 2021Updated 5 years ago
- Daily TidalCycles code☆15Apr 29, 2024Updated 2 years ago
- Deploy to Railway using AI coding agents - Free Credits Offer • AdUse Claude Code, Codex, OpenCode, and more. Autonomous software development now has the infrastructure to match with Railway.
- Rasterization on the GPU in "slow motion".☆62Sep 7, 2019Updated 6 years ago
- Repo for KickstartRT demo application☆54Dec 8, 2022Updated 3 years ago
- Game engine currently under development.☆12Jul 24, 2026Updated 3 weeks ago
- Minimal example of zep integration with ImGui☆24Mar 25, 2023Updated 3 years ago
- An application to visualise the ray tracing process used in computer graphics☆22Jan 13, 2025Updated last year
- High-performances Brain Tractogram Visualization☆18May 6, 2022Updated 4 years ago
- A minimal lockless queue (i.e. a light pipe) witten in vanilla C.☆13May 6, 2018Updated 8 years ago
- Vulkan RTX Path Tracing Implementation for Quake III☆21Aug 22, 2025Updated 11 months ago
- Render engine with Vulkan API backend and RTX support☆30Feb 22, 2026Updated 5 months ago
- AI Agents on DigitalOcean Gradient AI Platform • AdBuild production-ready AI agents using customizable tools or access multiple LLMs through a single endpoint. Create custom knowledge bases or connect external data.
- Physically Based Rendering Scenes☆15Oct 2, 2021Updated 4 years ago
- 🌋 A very lightweight wrapper around the Vulkan Memory Allocator 🦀☆14Apr 3, 2024Updated 2 years ago
- Audio Integration Library☆40May 23, 2026Updated 2 months ago
- VK_KHR_ray_tracing example☆47Dec 23, 2020Updated 5 years ago
- a small header-only C++ library for the open sound control protocol☆17Sep 25, 2022Updated 3 years ago
- A fork of ImGui with the Zep editor integrated into imgui_demo.cpp☆15Oct 12, 2019Updated 6 years ago
- using C, no external dependencies☆84Feb 11, 2026Updated 6 months ago
- primitive asssembler-like virtual machine☆14Jul 7, 2019Updated 7 years ago
- Vulkan Render Engine☆17Jan 10, 2025Updated last year
- Proton VPN Special Offer - Get 70% off • AdSpecial partner offer. Trusted by over 100 million users worldwide. Tested, Approved and Recommended by Experts.
- Semi-random funky stuff, mainly for my PhD experiments and articles. Contains calculations and algorithm implementations for various appl…☆25Apr 29, 2026Updated 3 months ago
- Implement a class in C++ that allows you to create integers of arbitrary size.☆13Oct 28, 2013Updated 12 years ago
- A luajit set of ffi wrappers for the excellent sokol framework,☆10Jul 31, 2026Updated 2 weeks ago
- Raygen rendering engine☆12Apr 3, 2024Updated 2 years ago
- a C implementation of Simon Cooke's bipbuffer☆18Aug 11, 2017Updated 9 years ago
- A library for representing HTML in Janet☆13Apr 29, 2022Updated 4 years ago
- ☆10Feb 10, 2026Updated 6 months ago
- OpenGL based 3D engine with a viewer API for pointcloud, surface meshes☆14May 10, 2023Updated 3 years ago
- VST mini-host for debugging purposes☆15Jan 12, 2021Updated 5 years ago
- Open source password manager - Proton Pass • AdSecurely store, share, and autofill your credentials with Proton Pass, the end-to-end encrypted password manager trusted by millions.
- A synthesizer made in C#☆16Jan 31, 2021Updated 5 years ago
- Print window informations☆15Apr 12, 2016Updated 10 years ago
- Interactive TUI Cellular Automata simulator for the terminal written in Rust☆18Mar 3, 2026Updated 5 months ago
- An implemementation of Boids with trails & procedural animation using Unity Entity Component System☆16Mar 30, 2022Updated 4 years ago
- Simple TTF rasterizer☆11Mar 29, 2020Updated 6 years ago
- A Pure Data abstraction for pitch correction☆12Mar 12, 2026Updated 5 months ago
- Global Illumination Demo in Vulkan Compute☆12May 30, 2020Updated 6 years ago