jegx / geexlab
GeeXLab code samples and demos
☆26Updated 6 years ago
Alternatives and similar repositories for geexlab:
Users that are interested in geexlab are comparing it to the libraries listed below
- Fully multithreaded C++ CPU rasterizer☆27Updated 4 years ago
- A cross-platform Vulkan layer which checks Vulkan applications for best practices on PowerVR devices.☆16Updated 5 years ago
- Real-time software rasterizer written in C++ with windowing and model loading support.☆33Updated 5 years ago
- Cascaded Shadow Mapping sample written with the dwSampleFramework.☆22Updated 5 years ago
- Real-time global illumination following the many-lights approach and using Imperfect Shadow Maps. This is the code for my master's thesis…☆14Updated 8 years ago
- a collections of rendering techniques based on d3d11 for study 渲染技术的收集与学习☆24Updated 5 years ago
- ☆11Updated last year
- Library for shader debugging and profiling for Vulkan and OpenGL☆35Updated last year
- Variance shadow mapping for omni lights with Vulkan☆31Updated 6 years ago
- A Vulkan sample (simply deferred shading) revised from the LunarG SDK, using my DXUT-like framework. This is an HLSL version of the Vulka…☆9Updated 5 years ago
- nTiled - forward and deferred openGL renderer with support for Tiled Shading, Clustered Shading and Hashed Shading☆37Updated 7 years ago
- 🥧 An OpenGL 4.x example of GPU Zen 2's ray casting techniques for baked texture generation chapter.☆44Updated 5 years ago
- Vulkan debug layer to visualize synchronization dependencies☆44Updated 5 years ago
- Implementation of "Deep G-Buffers for Stable Global Illumination Approximation" using OpenGL 4.5☆10Updated 5 years ago
- Runtime environment map prefiltering and spherical harmonics computation with OpenGL.☆16Updated 5 years ago
- ☆39Updated 6 years ago
- REYES renderer in C++☆19Updated 3 years ago
- Source for my implementation of Voxel Cone Tracing as part of my master thesis.☆17Updated 7 years ago
- ☆17Updated 2 years ago
- A real-time OpenGL Compute shader based Progressive Path Tracer.☆18Updated 5 years ago
- Tutorial Project for Screen Space Reflection☆10Updated 10 years ago
- Software rasterizer based on Larrabee's☆40Updated 8 years ago
- Little Game Engine that aims to be Physically Based for the lighting part☆23Updated 7 years ago
- ☆41Updated 4 years ago
- Asset pack for the Vulkan samples repository☆24Updated last year
- A REYES-style micropolygon renderer written in C++ which implements a subset of the RenderMan specification.☆12Updated 7 years ago
- A bgfx port of lightmapper.h☆17Updated 8 years ago
- Testing various BCn texture format decoding libraries☆16Updated 2 years ago
- Former 3D game engine, now available to public for educational and testing purposes☆16Updated 8 years ago
- Header-only base C++ library.☆20Updated 8 years ago