High-performance C++ ECS with cache-friendly sector-based architecture and multithreading support.
☆19Jan 10, 2026Updated last month
Alternatives and similar repositories for ecss
Users that are interested in ecss are comparing it to the libraries listed below
Sorting:
- ☆21May 22, 2020Updated 5 years ago
- Simple GPU clock stabilizer for consistent profiling☆20Sep 14, 2022Updated 3 years ago
- XRAY 16 Engine Modifications☆10Feb 14, 2015Updated 11 years ago
- Generate a flame graph view.☆15Jan 24, 2026Updated last month
- Nearly Exhaustive BC7 compressor☆28Nov 20, 2022Updated 3 years ago
- DXT compression and image processing☆17Jul 1, 2022Updated 3 years ago
- Texture generator based on the notion of Wang Tiles☆14Oct 18, 2017Updated 8 years ago
- Simple Ray Tracer☆14Sep 6, 2018Updated 7 years ago
- etc texture decoder☆20May 31, 2019Updated 6 years ago
- Texture Compression Techniques in DuckTales Remastered☆17Jul 11, 2016Updated 9 years ago
- Extraction tool for Activision's/Tencent's IFS archive system☆16Jan 5, 2015Updated 11 years ago
- a collection of handle/id allocators☆20Feb 29, 2024Updated 2 years ago
- ☆18Mar 3, 2021Updated 5 years ago
- Library for extracting stacktrace from exception.☆49Nov 22, 2023Updated 2 years ago
- Popular hash table implementation benchmarks☆27Jul 12, 2017Updated 8 years ago
- (NO LONGER MAINTAINED) An implementation of promises akin to JavaScript's Promises/A+☆22Sep 10, 2019Updated 6 years ago
- Simple C++ one-header stl based library implementing reflection for POD data types☆28May 20, 2021Updated 4 years ago
- Source code released under GPLv3 by EA in Command and Conquer: Remastered☆22Jun 7, 2020Updated 5 years ago
- A demo project for RDC 2018 demonstrating Roact and Rodux usage☆24Jul 14, 2018Updated 7 years ago
- ☆53May 21, 2019Updated 6 years ago
- ☆66Jan 2, 2022Updated 4 years ago
- approximate a mesh with a set of spheres☆34May 17, 2021Updated 4 years ago
- An Entity Component System for Roblox.☆27May 19, 2019Updated 6 years ago
- The "EA IFF-85" (Interchange File Format) Repository☆32Feb 4, 2022Updated 4 years ago
- ☆10Jun 24, 2020Updated 5 years ago
- ☆34Apr 23, 2018Updated 7 years ago
- Zmeya is a header-only C++ binary serialization library designed for games and performance-critical applications☆133Oct 21, 2025Updated 4 months ago
- For details, see the blog post:☆35Dec 14, 2023Updated 2 years ago
- Catacomb Apocalypse source code☆42Jun 9, 2014Updated 11 years ago
- Simple instrumented thread profiler for Win32 C++ applications.☆37Apr 10, 2011Updated 14 years ago
- Visibility Determination Library: hierarchical frustum and occlusion culling algorithms☆41Feb 13, 2021Updated 5 years ago
- Source code for the article "Quaternion Weighted Average"☆35Aug 9, 2024Updated last year
- Comparing passing mouse coords to shader by late latching vs. by glUniform☆73Jul 24, 2017Updated 8 years ago
- Deconstruction of MacOS 26 LiquidGlass effects☆29Jun 14, 2025Updated 8 months ago
- Automatically exported from code.google.com/p/rg-etc1☆34Jul 23, 2016Updated 9 years ago
- Single file DDS header encoder and decoder☆80Oct 2, 2025Updated 5 months ago
- C++ reflection☆48Apr 28, 2018Updated 7 years ago
- Vulkan NanoVG backend☆33Jun 9, 2018Updated 7 years ago
- Half precision floating point C++ library (imported from sourceforge upstream).☆35Aug 24, 2017Updated 8 years ago