Szuszi / CityGenerator-UnityLinks
Procedural city generator made inside unity
☆62Updated 3 years ago
Alternatives and similar repositories for CityGenerator-Unity
Users that are interested in CityGenerator-Unity are comparing it to the libraries listed below
Sorting:
- A fully open PCG (procedural content generation) framework for Unity to create organic and natural looking worlds.☆64Updated 3 years ago
- Procedural Voxel Terrain Project☆78Updated 5 years ago
- Procedural animation of an insect in unity using Inverse Kinematics and a skinned mesh. Also, the motion is driven with the legs of the m…☆93Updated 6 months ago
- Example of a Grass Geometry Shader for Unity, Universal Render Pipeline. Based on https://github.com/IronWarrior/UnityGrassGeometryShader☆71Updated 4 years ago
- Simulation of water in Unity☆60Updated 2 years ago
- Geometry grass shader for unity.☆89Updated 4 years ago
- Resources from my Udemy course☆87Updated last year
- A procedural terrain generation api created for unity runtime and editor that uses the full power of compute shaders.☆76Updated 6 years ago
- Unity QuadSphere with Level of Detail subdivision☆103Updated 2 years ago
- Dynamic Sky Sphere System☆69Updated 7 years ago
- Procedural Terrain Generation using CPU workflow based on ECS, focused on performance☆100Updated 6 years ago
- Infinite terrain generation using Transvoxel and Marching Cubes in Unity.☆59Updated 2 years ago
- A post-processing shader to add thin outlines to objects in Unity URP via Shader Graph.☆68Updated 2 years ago
- Implementation of advanced shaders in Unity like raytracing, interior mapping, parallax mapping☆60Updated 2 years ago
- A chain/rope simulation in Unity using Verlet Integration☆117Updated 4 years ago
- Grass for Unity's HD render pipeline. This project was an experiment to learn more about hand-writing HDRP shaders and writing shaders wi…☆88Updated 4 years ago
- Mixer for Unity's Terrain Tools 3☆58Updated 3 years ago
- Physically Based Sky and Precomputed Atmospheric Scattering for Unity URP (Universal Render Pipeline).☆77Updated 4 months ago
- URP Sea & Clouds & SkyFog☆51Updated 2 years ago
- ☆79Updated 6 years ago
- ☆95Updated 4 years ago
- Transvoxel implementation with Unity's Job System and Burst compiler☆54Updated 8 months ago
- Tutorial on Custom Grass Shader in URP☆39Updated 4 years ago
- Example implementation of a Sobel Outline Post-Processing effect☆98Updated 4 years ago
- ☆68Updated 5 years ago
- Flying pathfinding prototype using an Octree in Unity 3D☆74Updated 6 years ago
- Dynamic skydome for Unity3d☆45Updated 6 years ago
- Hex tile sampling test (Unity)☆36Updated 3 years ago
- Procedural Grass System with Compute Shaders in Unity☆28Updated 2 years ago
- All the ways to efficiently render 1 Million cubes in Unity3d (I could think of).☆57Updated 6 years ago