Szuszi / CityGenerator-UnityLinks
Procedural city generator made inside unity
☆77Updated 3 years ago
Alternatives and similar repositories for CityGenerator-Unity
Users that are interested in CityGenerator-Unity are comparing it to the libraries listed below
Sorting:
- A fully open PCG (procedural content generation) framework for Unity to create organic and natural looking worlds.☆64Updated 3 years ago
- Procedural animation of an insect in unity using Inverse Kinematics and a skinned mesh. Also, the motion is driven with the legs of the m…☆95Updated 8 months ago
- Procedural Terrain Generation using CPU workflow based on ECS, focused on performance☆101Updated 6 years ago
- Geometry grass shader for unity.☆90Updated 4 years ago
- Infinite terrain generation using Transvoxel and Marching Cubes in Unity.☆62Updated 2 years ago
- Realtime Volumetric Clouds for Unity 3D☆42Updated 5 years ago
- A chain/rope simulation in Unity using Verlet Integration☆128Updated 4 years ago
- Unity QuadSphere with Level of Detail subdivision☆104Updated 2 years ago
- Procedural Voxel Terrain Project☆77Updated 6 years ago
- A fully procedural approach to humanoïd animation☆113Updated 4 years ago
- Grass for Unity's HD render pipeline. This project was an experiment to learn more about hand-writing HDRP shaders and writing shaders wi…☆90Updated 4 years ago
- ☆79Updated 6 years ago
- Example implementation of a Sobel Outline Post-Processing effect☆98Updated 4 years ago
- Edge detection - depth/normals, depth fade, normal map influence☆63Updated 4 years ago
- Example of a Grass Geometry Shader for Unity, Universal Render Pipeline. Based on https://github.com/IronWarrior/UnityGrassGeometryShader☆72Updated 4 years ago
- Road network generation tool for Unity☆91Updated last year
- A dither transparency shader for Unity's Shader Graph and Universal Render Pipeline.☆107Updated 4 years ago
- Transvoxel implementation with Unity's Job System and Burst compiler☆58Updated 10 months ago
- Hex tile sampling test (Unity)☆36Updated 3 years ago
- A procedural terrain generation api created for unity runtime and editor that uses the full power of compute shaders.☆76Updated 6 years ago
- A cel-shading Shader Graph for Universal Render Pipeline.☆59Updated 5 years ago
- Resources from my Udemy course☆87Updated last year
- Dynamic ripple rendering and water surface compositing for Unity 3D☆55Updated 7 years ago
- A Unity Package which provides ECS IComponentData types for storing point cloud data and a ComponentSystem for writing that data to a ren…☆48Updated 6 years ago
- A stylized sand shader (and material presets) for Unity.☆66Updated 2 years ago
- All the ways to efficiently render 1 Million cubes in Unity3d (I could think of).☆58Updated 6 years ago
- Mixer for Unity's Terrain Tools 3☆59Updated 3 years ago
- Scripts for running Blender 3D inside of Unity☆51Updated last year
- ☆95Updated 4 years ago
- voxul is a voxel framework and voxel mesh editing tool for Unity.☆85Updated 9 months ago