daniel-ilett / shaders-fullscreen-outlines
A post-processing shader to add thin outlines to objects in Unity URP via Shader Graph.
☆54Updated last year
Related projects: ⓘ
- This is a shader for creating fake interior for buildings and outdoor environments in Unity game engine☆36Updated 7 months ago
- Unity 2019.3.0f1. ShaderGraph Post processing for outlines, ripples. Custom lighting with hatching☆46Updated 4 years ago
- Unity editor tool for quickly changing the game's color palette☆61Updated last year
- ☆31Updated last year
- ⬜ Pattern Dithering post effect for Unity Urp☆32Updated last month
- Mixer for Unity's Terrain Tools 3☆50Updated 2 years ago
- Imposter baking for Unity (URP)☆45Updated last year
- Basic Unity editor window that allows you to find materials by shader.☆27Updated 9 months ago
- Tools for working with Unity's NavMeshComponents and generating navmesh: link generation, mesh cleanup, etc☆55Updated 3 years ago
- Tutorial on Custom Grass Shader in URP☆36Updated 3 years ago
- A URP port of Unity's classic Standard Assets Effects package's Sun Shaft effect☆50Updated last year
- Modernized Lighting System of Unreal Gold / Tournament (1996-1999) for Unity.☆74Updated last week
- Use ShaderGraph as a texture creation tool!☆70Updated 4 months ago
- A simple, SRP compatible, mobile toon shader for unity.☆23Updated 3 years ago
- Dynamic Gore and Injuries system for Unity☆64Updated 3 years ago
- Learn how you can easily fade out objects that are using the standard URP shaders that obstruct view to the player using C# code!☆22Updated 2 years ago
- Learn how to bake animations as a series of "snapshots" of meshes.☆29Updated last year
- Custom Nodes for Shader Graph. Updated for Unity 2019.4 - 2021.2☆43Updated 3 years ago
- Fast implementaion of Utility AI in Unity☆25Updated last year
- Unity3D core API fixes - NOT released by Unity, but heavily used by AssetStore publishers☆38Updated last month
- Zelda Toon Shader - Unity 2019.4.0f1☆85Updated 4 years ago
- A simple Unity editor tool of procedural mesh generating, modifying and exporting.☆49Updated last year
- Create Scriptable Objects from the Unity Editor.☆23Updated last year
- A fog implementation for URP that fades to the skybox colour☆33Updated 8 months ago
- A Minimal FSM in C# that I use in Unity☆47Updated 3 years ago
- Shaders and VFX experimentation in URP and BIRP☆47Updated last year
- A simple editor script to add copy-paste functionality to Unity's AnimationCurve fields.☆38Updated 5 years ago
- Standardize Bows is a Unity ( C# ) project that is created in order to setup bow models that will simulate the physics of a bow without h…☆54Updated last year
- A foil card shader made for the Foil Trading Card challenge by Harry Alisavakis, April 2021☆35Updated 3 years ago
- A seamless portal implementation☆46Updated 11 months ago