ssell / UnitySobelOutlineLinks
Example implementation of a Sobel Outline Post-Processing effect
☆97Updated 4 years ago
Alternatives and similar repositories for UnitySobelOutline
Users that are interested in UnitySobelOutline are comparing it to the libraries listed below
Sorting:
- ☆82Updated 3 years ago
- Unity custom handles examples☆107Updated 4 years ago
- ☆79Updated 6 years ago
- A dither transparency shader for Unity's Shader Graph and Universal Render Pipeline.☆106Updated 3 years ago
- Testing Post Processed Fog in Unity Universal Render Pipeline☆102Updated 5 years ago
- ☆103Updated 4 years ago
- code from blog posts☆103Updated 2 weeks ago
- This is an Unity editor extension for generating shader code from template files.☆151Updated 3 years ago
- Grass for Unity's HD render pipeline. This project was an experiment to learn more about hand-writing HDRP shaders and writing shaders wi…☆87Updated 4 years ago
- Unity Physics (ECS) samples☆85Updated 11 months ago
- Superfast CPU boids for Unity☆98Updated 2 years ago
- Unity URP AtmosphericFog☆78Updated 3 years ago
- Unity Gradient Texture generator☆91Updated 10 months ago
- Baking spline deformation to a texture then applying it to a mesh via a shader.☆136Updated 4 months ago
- 💧🎨 Experiments with watercolour-like shader effects. Made using Shader Graph. Unity 2020.1.2f1, URP 8.2.0☆205Updated 4 years ago
- ComputeShader implementation trails for Unity☆145Updated last year
- Full source-code for Amplify Color plugin for Unity☆168Updated last year
- A minimal spring physics library for Unity☆113Updated 3 years ago
- Amplify Occlusion V2 ported to URP 2022.2☆171Updated 2 years ago
- An example of rendering decals on SkinnedMesh Renderers in Unity.☆171Updated 5 months ago
- A chain/rope simulation in Unity using Verlet Integration☆117Updated 4 years ago
- Mesh deformation using the Unity Job System.☆72Updated last year
- Unity Rope Physics Simulator☆119Updated 5 years ago
- Realtime convexhull generator☆125Updated 2 years ago
- Baking run-time shaders into textures in Unity☆115Updated 6 years ago
- Screen Space Ambient Occlusion implementation as a RendererFeature for Universal Render Pipeline☆88Updated 5 years ago
- Unity tool to pack texture channels into a single texture.☆173Updated 4 years ago
- Surface shader with tesselation - Tried recreating the shockwave effect in Matrix when Neo takes off.☆99Updated 4 years ago
- Unity3D: Simple core bezier functionality featuring interpolation and orientation.☆146Updated 5 years ago
- 📸🖼️ Screenshots a Shader Graph in multiple sections, stitches them together and saves the result as a PNG☆125Updated 4 years ago