ssell / UnitySobelOutline
Example implementation of a Sobel Outline Post-Processing effect
☆90Updated 3 years ago
Related projects ⓘ
Alternatives and complementary repositories for UnitySobelOutline
- A collection of image effects for Unity.☆65Updated 11 months ago
- A tool to bake VAT (Vertex Animation Texture) from AnimationClip with sample shaders for Unity.☆148Updated 2 years ago
- Unity Gradient Texture generator☆87Updated last week
- Amplify Occlusion V2 ported to URP 2022.2☆156Updated last year
- Unity URP AtmosphericFog☆74Updated 2 years ago
- Unity custom handles examples☆105Updated 3 years ago
- Grass for Unity's HD render pipeline. This project was an experiment to learn more about hand-writing HDRP shaders and writing shaders wi…☆76Updated 3 years ago
- Six varied methods for drawing grass with a range of use cases.☆72Updated last year
- Universal Render Pipeline Shaders for Smoke Lighting (Normal, 6-Way + ASTA Workflows) for VFX Graph and Shuriken☆226Updated 2 years ago
- Spline editor extension for Unity.☆102Updated 3 years ago
- A minimal spring physics library for Unity☆102Updated 2 years ago
- A framework that intends to quickly extend volume post-processing in Unity URP. And some experimental custom post-processing implement.☆100Updated 3 months ago
- Unity Light Map Prefab Baker☆123Updated 4 years ago
- Game Development Extensions☆71Updated 10 months ago
- Volumetric Lighting in URP☆145Updated last year
- This plugin simply adds a Simple Lit material (SubTarget) to the Universal target for Shader Graph for URP☆88Updated last year
- ☆85Updated last year
- A stylised water shader for Unity's Universal Render Pipeline.☆170Updated 4 years ago
- A clutterless custom Transform editor for Unity☆136Updated last year
- Automatic Unity Light Probe Generation.☆163Updated 5 years ago
- Unity editor tool for baking shaders to textures. Texture2D, Texture3D, Flipbook, or MeshRenderer (uses model UV)☆177Updated 8 months ago
- ☆68Updated 2 years ago
- Zero-copy sharing between managed and native arrays in Unity☆163Updated 4 years ago
- Optimized implementation of camera stacking for UI only in HDRP.☆189Updated 2 months ago
- ☆76Updated 2 years ago
- code from blog posts☆94Updated 8 months ago
- An animation plugin based on Playables API☆113Updated 7 months ago
- Testing Post Processed Fog in Unity Universal Render Pipeline☆103Updated 5 years ago
- A stylized sky shader (and material presets) for Unity.☆104Updated 11 months ago