SwinGSplat / demo
https://swingsplat.github.io/demo/
☆11Updated 2 months ago
Related projects ⓘ
Alternatives and complementary repositories for demo
- video splat☆122Updated 7 months ago
- Intelligent(?) image sharpness filtering for optimized NeRF training datasets☆62Updated last year
- Official Implementation of "A Diffusion Approach to Radiance Field Relighting using Multi-Illumination Synthesis", EGSR 2024☆60Updated last month
- [BMVC'24] Official implementation for the paper "AtomGS: Atomizing Gaussian Splatting for High-Fidelity Radiance Field"☆111Updated 4 months ago
- This repository contains programs for reconstructing 3D space using OpenSfM and Gaussian Splatting techniques. It allows users to generat…☆96Updated last month
- Official release of the Eyeful Tower dataset, a high-fidelity multi-view capture of 11 real-world scenes, from the paper “VR-NeRF High-Fi…☆155Updated last month
- 🧊 A Web Render Engine for rendering Interactive scenes with any 3D Asset from GLB, Huge-scale Point clouds, 3D Textured Meshes to 3D Gau…☆61Updated last week
- Compressed 3D Gaussian Splatting for Accelerated Novel View Synthesis☆288Updated 4 months ago
- A collaboration friendly studio for NeRFs☆147Updated 4 months ago
- Process for processing Reality Capture output into Colmap format to allow importing into Postshot.☆24Updated 6 months ago
- Contains website data for https://gsplat.tech☆30Updated last year
- ☆25Updated 11 months ago
- [ECCV '24] Compressing 3D Gaussian Splats by placing their parameters into a 2D grid with local smoothness☆143Updated 2 weeks ago
- Official implementation of the paper "Gaussian in the Wild: 3D Gaussian Splatting for Unconstrained Image Collections" [ECCV 2024]☆141Updated last month
- ☆85Updated last week
- [ECCV 2024 - ORAL] Official PyTorch implementation of Gaussian Frosting: Editable Complex Radiance Fields with Real-Time Rendering☆217Updated last month
- Blender add-on for editing scenes reconstructed with SuGaR or Gaussian Frosting.☆87Updated last month
- ☆139Updated last month
- Official implementation of "CompGS".☆160Updated last month
- code for GaussianShader: 3D Gaussian Splatting with Shading Functions for Reflective Surfaces☆314Updated 5 months ago
- Supercharge 2DGS with SIBR monitor☆21Updated 5 months ago
- The official repository for GStex: Per-Primitive Texturing of 2D Gaussian Splatting for Decoupled Appearance and Geometry Modeling☆69Updated 2 weeks ago
- Parallel Linear Assignment Sorting - Sorting multi-dimensional data into locally smooth 2D grids.☆14Updated 5 months ago
- An open survey on 3D Gaussian Splatting compression methods☆89Updated this week
- [SIGGRAPH Asia 2024 (Journal Track)] StableNormal: Reducing Diffusion Variance for Stable and Sharp Normal☆426Updated 3 weeks ago
- Official Code Release for SIGGRAPH Asia 2024 Paper: GS^3: Efficient Relighting with Triple Gaussian Splatting☆84Updated 2 weeks ago
- GLOMAP - Global Structured-from-Motion Revisited - Detailed Windows Install & Usage Instructions☆37Updated 2 months ago
- ☆50Updated 3 years ago
- [ECCV2024] Gaussian Splatting on the Move: Blur and Rolling Shutter Compensation for Natural Camera Motion☆157Updated 3 weeks ago
- 3D Gaussian Splatting Renderer implemented in WebGPU (WGPU) and Rust☆129Updated 2 months ago