Anttwo / sugar_frosting_blender_addon
Blender add-on for editing scenes reconstructed with SuGaR or Gaussian Frosting.
☆88Updated last month
Related projects ⓘ
Alternatives and complementary repositories for sugar_frosting_blender_addon
- [ECCV 2024 - ORAL] Official PyTorch implementation of Gaussian Frosting: Editable Complex Radiance Fields with Real-Time Rendering☆224Updated last month
- Gradio webui for Nerfstudio.☆47Updated 5 months ago
- [SIGGRAPH Asia 2024 (Journal Track)] StableNormal: Reducing Diffusion Variance for Stable and Sharp Normal☆433Updated last month
- Official Code Release for SIGGRAPH Asia 2024 Paper: GS^3: Efficient Relighting with Triple Gaussian Splatting☆87Updated 3 weeks ago
- Official Implementation of "A Diffusion Approach to Radiance Field Relighting using Multi-Illumination Synthesis", EGSR 2024☆62Updated last month
- A collaboration friendly studio for NeRFs☆148Updated 4 months ago
- Intelligent(?) image sharpness filtering for optimized NeRF training datasets☆67Updated last year
- Official Implementation of "AniSDF: Fused-Granularity Neural Surfaces with Anisotropic Encoding for High-Fidelity 3D Reconstruction"☆50Updated last month
- Process for processing Reality Capture output into Colmap format to allow importing into Postshot.☆24Updated 6 months ago
- Supercharge 2DGS with SIBR monitor☆21Updated 5 months ago
- [SIGGRAPH ASIA 2024] Official implementation of the paper "AdR-Gaussian: Accelerating Gaussian Splatting with Adaptive Radius"☆44Updated 3 weeks ago
- ☆85Updated 2 weeks ago
- [SIGGRAPH2024] DreamMat: High-quality PBR Material Generation with Geometry- and Light-aware Diffusion Models☆315Updated 2 months ago
- Subsurface Scattering for Gaussian Splatting☆114Updated 2 months ago
- Official implementation of the paper "Gaussian in the Wild: 3D Gaussian Splatting for Unconstrained Image Collections" [ECCV 2024]☆142Updated last month
- [arXiv'24] VistaDream: Sampling multiview consistent images for single-view scene reconstruction☆322Updated last week
- [NeurIPS 2024] Vidu4D: Single Generated Video to High-Fidelity 4D Reconstruction with Dynamic Gaussian Surfels☆315Updated this week
- [BMVC'24] Official implementation for the paper "AtomGS: Atomizing Gaussian Splatting for High-Fidelity Radiance Field"☆115Updated 4 months ago
- Code for RealmDreamer: Text-Driven 3D Scene Generation with Inpainting and Depth Diffusion [Arxiv 2024]☆199Updated 7 months ago
- The official repository for GStex: Per-Primitive Texturing of 2D Gaussian Splatting for Decoupled Appearance and Geometry Modeling☆72Updated 3 weeks ago
- 3D Gaussian Splatting with Deferred Reflection☆99Updated 4 months ago
- 3DGS Render by KIRI Engine☆223Updated last month
- [ECCV '24] Compressing 3D Gaussian Splats by placing their parameters into a 2D grid with local smoothness☆147Updated 3 weeks ago
- Simple tool for converting Agisoft XML files to NERF JSON files for https://github.com/NVlabs/instant-ngp☆112Updated last year
- [ICLR 2024] Official Implementation of Consistent4D: Consistent 360° Dynamic Object Generation from Monocular Video☆245Updated last week
- video splat☆123Updated 7 months ago
- [SIGGRAPH 2024] Diffusion Texture Painting☆83Updated 2 months ago
- Original reference implementation of "GES : Generalized Exponential Splatting for Efficient Radiance Field Rendering" [CVPR 2024]☆201Updated 5 months ago
- GLOMAP - Global Structured-from-Motion Revisited - Detailed Windows Install & Usage Instructions☆37Updated 2 months ago
- The official repo for "SurFhead: Affine Rig Blending for Geometrically Accurate 2D Gaussian Surfel Head Avatars"☆39Updated last month