Infinite-Realities-Research / IR-MichaelRF
Infinite-Realities Datasets: IR-MichaelRF
☆36Updated last month
Alternatives and similar repositories for IR-MichaelRF
Users that are interested in IR-MichaelRF are comparing it to the libraries listed below
Sorting:
- Adaptive and Temporally Consistent Gaussian Surfels for Multi-view Dynamic Reconstruction☆73Updated 2 months ago
- The official repository for GStex: Per-Primitive Texturing of 2D Gaussian Splatting for Decoupled Appearance and Geometry Modeling☆91Updated last month
- Optmized Fused-SSIM☆57Updated 2 months ago
- Python image sequnce deblurring algorithm☆41Updated last year
- Official code release for "Efficient Perspective-Correct 3D Gaussian Splatting Using Hybrid Transparency"☆102Updated 2 weeks ago
- [SIGGRAPH'25] Official implementation for the paper "Deformable Beta Splatting"☆61Updated last week
- UV-free Texture Diffusion (UV3-TeD) is a denoising diffusion probabilistic model constrained to operate on the surface of 3D objects and …☆53Updated 4 months ago
- ☆28Updated last year
- GeoMaster: Advanced Geometry Enhancement for High-Resolution 3D Modeling☆82Updated 2 weeks ago
- Official Implementation of "A Diffusion Approach to Radiance Field Relighting using Multi-Illumination Synthesis", EGSR 2024☆100Updated 3 months ago
- .☆69Updated 3 weeks ago
- ☆47Updated 3 months ago
- ☆107Updated 6 months ago
- [ICLR2025] Official Implementation of "AniSDF: Fused-Granularity Neural Surfaces with Anisotropic Encoding for High-Fidelity 3D Reconstru…☆72Updated last month
- ☆69Updated last year
- [ECCV 2024] SparseCraft: Few-Shot Neural Reconstruction through Stereopsis Guided Geometric Linearization☆38Updated 8 months ago
- ☆28Updated 5 months ago
- The real-time viewer and offline renderer for the HPG'24 paper "Frustum Volume Caching for Accelerated NeRF Rendering"☆35Updated 8 months ago
- Convert vertex-colored .obj meshes to uv-wrapped, textured .glb meshes.☆56Updated 7 months ago
- This is the code of the CVPR 2025 paper "Hardware-Rasterized Ray-Based Gaussian Splatting"☆38Updated last month
- Code release for the paper "ShowMak3r: Compositional TV Show Reconstruction" (CVPR 2025)☆61Updated 2 months ago
- Code for "Self-Calibrating Gaussian Splatting for Large Field of View Reconstruction"☆89Updated 3 months ago
- Marigold adapted for video estimation☆31Updated last year
- My Modification to vanilla 3D Gaussians☆125Updated last year
- Official implementation of "VideoLifter: Lifting Videos to 3D with Fast Hierarchical Stereo Alignment"☆110Updated 3 months ago
- ☆36Updated 10 months ago
- RI3D: Few-Shot Gaussian Splatting With Repair and Inpainting Diffusion Priors☆38Updated 2 months ago
- Subsurface Scattering for Gaussian Splatting☆141Updated 8 months ago
- ☆136Updated last month
- Code release for BiGS: Bidirectional Primitives for Relightable 3D Gaussian Splatting☆16Updated 2 months ago