aoliao12138 / VideoRFLinks
☆28Updated 2 years ago
Alternatives and similar repositories for VideoRF
Users that are interested in VideoRF are comparing it to the libraries listed below
Sorting:
- My Modification to vanilla 3D Gaussians☆125Updated last year
- Official implimentation for EVA-Gaussian: 3D Gaussian-Based Real-time Human Novel View Synthesis Under Diverse Camera Settings☆50Updated 11 months ago
- [SIGGRAPH Asia 2024] V^3: Viewing Volumetric Videos on Mobiles via Streamable 2D Dynamic Gaussians☆98Updated 7 months ago
- Adaptive and Temporally Consistent Gaussian Surfels for Multi-view Dynamic Reconstruction☆86Updated 7 months ago
- Implicit Differentiable Render with Neural Environment Lighting☆79Updated 2 years ago
- [SIGGRAPH Asia 2024] Streaming Volumetric Video IOS Viewer for V3: Viewing Volumetric Videos on Mobiles via Streamable 2D Dynamic Gaussia…☆21Updated last year
- [SIGGRAPH Asia 2024] Streaming Volumetric Video SIBR Viewer for V3: Viewing Volumetric Videos on Mobiles via Streamable 2D Dynamic Gaussi…☆28Updated last year
- ☆26Updated this week
- ☆74Updated 11 months ago
- An unofficial implementation of absGS☆118Updated last year
- ☆81Updated 2 years ago
- Official Code for H3D-DGS☆15Updated 2 months ago
- The official repository for GStex: Per-Primitive Texturing of 2D Gaussian Splatting for Decoupled Appearance and Geometry Modeling☆102Updated 9 months ago
- [CVPR 2025 (Highlight)] ImViD: Immersive Volumetric Videos for Enhanced VR Engagement☆25Updated 2 months ago
- K-Planes model integration for nerfstudio☆58Updated 2 years ago
- ☆70Updated last year
- Official code release accompanying the paper - "ViP-NeRF: Visibility Prior for Sparse Input Neural Radiance Fields"☆69Updated 2 years ago
- [NeurIPS 2024] Official implementation of "RobIR: Robust Inverse Rendering for High-Illumination Scenes"☆85Updated last year
- ☆75Updated 3 months ago
- Original implementation of "FLoD: Integrating Flexible Level of Detail into 3D Gaussian Splatting for Customizable Rendering"☆26Updated 4 months ago
- PlenVDB: Memery Efficient VDB-Based Radiance Fields for Fast Training and Rendering (CVPR2023)☆81Updated 2 years ago
- NeuDA: Neural Deformable Anchor for High-Fidelity Implicit Surface Reconstruction (CVPR 2023)☆93Updated 2 years ago
- ☆53Updated last year
- Code of paper L0-Sampler: An L0 Model Guided Volume Sampling for NeRF☆26Updated last year
- Original reference implementation of the CUDA rasterizer from the paper "StopThePop: Sorted Gaussian Splatting for View-Consistent Real-t…☆53Updated last year
- A minimal 3D Gaussian splatting implementation with depth and density regularization☆68Updated last year
- Official implementation of [SIGGRAPH Asia 2024]Robust Dual Gaussian Splatting for Immersive Human-centric Volumetric Videos.☆54Updated 5 months ago
- RNb-NeuS: Reflectance and Normal-based Multi-view 3D Reconstruction.☆56Updated last month
- This repository contains the code for the paper An Efficient 3D Gaussian Representation for Monocular/Multi-view Dynamic Scenes https://…☆92Updated last year
- Official code release for "D-NPC: Dynamic Neural Point Clouds for Non-Rigid View Synthesis from Monocular Video".☆26Updated 10 months ago