Scthe / TressFX-OpenGLLinks
Port of AMD's TressFX hair rendering and simulation technology to OpenGL
☆13Updated last year
Alternatives and similar repositories for TressFX-OpenGL
Users that are interested in TressFX-OpenGL are comparing it to the libraries listed below
Sorting:
- OpenGL implementation of realtime hair simulation and rendering.☆37Updated 5 years ago
- An experiment on creating an animation system similar to Unreal Engine 4 from scratch.☆47Updated 5 years ago
- Project in the course TSBK03 - Advanced Game Programming. A real-time rendering and simulation of fur using C++ and OpenGL.☆18Updated 6 years ago
- An OpenGL sample demonstrating path traced lightmap baking on the CPU with Embree.☆63Updated 5 years ago
- Yet another FBX exporter with flatbuffers serialization, goes with the Viewer (https://github.com/VladSerhiienko/Viewer, WIP).☆66Updated 6 years ago
- 🥧 An OpenGL 4.x example of GPU Zen 2's ray casting techniques for baked texture generation chapter.☆45Updated 6 years ago
- A multithreaded C++ program that uses raytracing and photon mapping to render photorealistic images of 3D environments☆67Updated 6 years ago
- Implementation of the Separable Subsurface Scattering technique from http://www.iryoku.com/separable-sss/ in C++ and Vulkan 1.0☆43Updated 3 years ago
- SPIR-V Code Generator / Graph Editor GUI☆66Updated 4 years ago
- A comparison of typical real-time and offline illumination methods. (SSAO, HBO, VXGI, and Ray Traced Global Illumination)☆34Updated 7 years ago
- A voxel cone traced realtime Global Illumination rendering engine in dx12, wip☆59Updated 3 years ago
- An updated build of PEEL dedicated to PhysX☆126Updated 2 months ago
- ☆41Updated 9 years ago
- An official implementation of the paper "Real-Time Shading of Free-Form Area Lights using Linearly Transformed Cosines". Please refer to …☆32Updated 3 years ago
- BlackPearl Rendering Engine☆17Updated last month
- ☆18Updated last year
- SPH simulation in Vulkan compute shader.☆48Updated 2 years ago
- OpenGL SPH fluid simulation and rendering☆30Updated 7 months ago
- Global Illumination using Spherical Harmonics☆82Updated 4 years ago
- Repository for real time rendering engine and tools for C++☆17Updated 6 years ago
- Authors' implementation of our SIGGRAPH Asia 2021 Technical Communications (Viewport-Resolution Independent Anti-Aliased Ray Marching on …☆32Updated 7 months ago
- A sample demonstrating ragdoll physics using Nvidia PhysX.☆28Updated 5 years ago
- An OpenGL sample that demonstrates baking SDFs and using them to add Soft Shadows and Ambient Occlusion to a rasterized scene.☆53Updated 3 years ago
- Global illumination technical demo - a continuation of the Synesthesia3D (ex-LibRenderer) graphics engine used in https://github.com/ifto…☆56Updated 3 years ago
- Repo for KickstartRT demo application☆52Updated 2 years ago
- Convert the IES file into a IES texture for IES lightning☆54Updated 7 years ago
- Nabla's Tests and Examples source code☆47Updated this week
- 3D painting tool☆39Updated 12 years ago
- C++/Vulkan Implementations of State of the Art Temporal Anti-Aliasing Techniques☆90Updated 2 years ago
- Source Code for HPG 2022 Paper "Virtual Blue Noise Lighting"☆50Updated 3 years ago