☆20Mar 11, 2024Updated 2 years ago
Alternatives and similar repositories for WorkGraphsHelloWorkGraphs
Users that are interested in WorkGraphsHelloWorkGraphs are comparing it to the libraries listed below. We may earn a commission when you buy through links labeled 'Ad' on this page.
Sorting:
- A simple D3D12 sample demonstrating how to use white and blue noise to eliminate color banding.☆27Apr 14, 2020Updated 6 years ago
- A compute/workgraph workload running inside the Cauldron framework☆38Mar 13, 2024Updated 2 years ago
- ☆15Apr 27, 2022Updated 4 years ago
- ☆17May 6, 2026Updated last week
- ☆10Jul 11, 2021Updated 4 years ago
- Virtual machines for every use case on DigitalOcean • AdGet dependable uptime with 99.99% SLA, simple security tools, and predictable monthly pricing with DigitalOcean's virtual machines, called Droplets.
- Real-time fluid simulation using smoothed particle hydrodynamics (SPH) by taking advantage of GPU hardware ray tracing for particle neigh…☆13Apr 20, 2026Updated last month
- Barycentric coordinates GCN shader extension sample for DirectX 12☆12Jan 13, 2021Updated 5 years ago
- Simple framework & sandbox for NRI based apps☆34Updated this week
- This is a Memory Manager for a game engine written in C++, as a part of my Master's degree in Entertainment Arts and Engineering at the U…☆12Dec 23, 2022Updated 3 years ago
- Small and intuitive cross-platform 3D game engine (DirectX 12 and Vulkan renderers).☆10May 18, 2025Updated last year
- Opacity Micro-Map SDK Source Repository☆101Nov 25, 2025Updated 5 months ago
- Supplemental source code for "A Halfedge Refinement Rule for Catmull Clark Subdivision"☆40Jan 22, 2025Updated last year
- This repo contains older DX11-era samples that were previously hosted on CodePlex☆19Aug 22, 2022Updated 3 years ago
- FidelityFX Variable Shading☆54Jan 29, 2022Updated 4 years ago
- 1-Click AI Models by DigitalOcean Gradient • AdDeploy popular AI models on DigitalOcean Gradient GPU virtual machines with just a single click. Zero configuration with optimized deployments.
- Simple Hydra Render Delegate that can be used in Houdini Solaris, or other Pixar USD-compliant viewports.☆16Apr 27, 2024Updated 2 years ago
- Vulkan Documentation Project framework for integrated documentation site with spec, proposals, guide, and more☆44Updated this week
- Vulkan implementation of Fast Volume Rendering with Spatiotemporal Reservoir Resampling.☆41Jan 5, 2022Updated 4 years ago
- Vinjn's Low-level wrapper of Direct3D12 / Vulkan☆23Oct 26, 2018Updated 7 years ago
- ☆11Apr 18, 2020Updated 6 years ago
- Simple meshes, materials, shadow maps, normal maps. Sky shader. Skeletal animation. Particle system.☆49Oct 1, 2023Updated 2 years ago
- Low level Graphics API wrapper over D3D12 and Vulkan☆15Apr 11, 2026Updated last month
- Demonstration of how we can use tessellation shaders to make faster fragment shaders.☆17Jun 20, 2016Updated 9 years ago
- Sample code for the article 'Real-Time Layered Materials Compositing Using Spatial Clustering Encoding'☆20Sep 5, 2023Updated 2 years ago
- Managed hosting for WordPress and PHP on Cloudways • AdManaged hosting for WordPress, Magento, Laravel, or PHP apps, on multiple cloud providers. Deploy in minutes on Cloudways by DigitalOcean.
- AMD Crossfire API sample for DirectX 11☆26Sep 6, 2016Updated 9 years ago
- FidelityFX Parallel Sort☆121Oct 8, 2021Updated 4 years ago
- ☆27Feb 19, 2021Updated 5 years ago
- Document template used for scientific reports at the Faculty of Electrical Engineering and Computer Science (FEIF) at Coburg University (…☆16Apr 30, 2025Updated last year
- ☆149Feb 13, 2025Updated last year
- A sample demonstrating hybrid ray tracing and rasterisation for shadow rendering and use of the FidelityFX Denoiser.☆65Apr 28, 2021Updated 5 years ago
- A Physically Based Vulkan Renderer.☆33Updated this week
- A simple and easy to use entity-component-system C++ library☆68Nov 2, 2019Updated 6 years ago
- NutshellEngine is a modular game engine.☆22May 4, 2026Updated 2 weeks ago
- Simple, predictable pricing with DigitalOcean hosting • AdAlways know what you'll pay with monthly caps and flat pricing. Enterprise-grade infrastructure trusted by 600k+ customers.
- AMD separable filter sample based on DirectX 11☆26Sep 6, 2016Updated 9 years ago
- AMD depth bounds test DirectX 11 driver extension sample☆25Apr 25, 2019Updated 7 years ago
- Engineering specs for DirectX features.☆835Updated this week
- Hybrid raytracing and filtering playground.☆27Jul 25, 2019Updated 6 years ago
- ☆12Oct 16, 2015Updated 10 years ago
- Large game project at the Blekinge Institute of Technology☆10Oct 30, 2020Updated 5 years ago
- ☆23Jul 26, 2024Updated last year