belkiss / niftypluginsLinks
Simple Perforce integration for Visual Studio 2017 to 2022
☆25Updated 2 weeks ago
Alternatives and similar repositories for niftyplugins
Users that are interested in niftyplugins are comparing it to the libraries listed below
Sorting:
- Simple framework built from the ground up used for experimenting and learning different aspects of game engine architecture☆49Updated 6 years ago
- Dear ImGui port to Unreal Engine☆60Updated 8 years ago
- An SDK to export runtime images to Pico Pixel☆23Updated 12 years ago
- A game engine. That breathes fire and awesomeness☆13Updated 6 years ago
- Copy of Morten S. Mikkelsen tangent space code☆49Updated 10 years ago
- Example on how to use fastbuild for building c/c++/asm, etc projects with various compilers (MSVC, Clang, GCC, NASM, MASM)☆25Updated 8 years ago
- Psybrus Engine & Toolchain☆26Updated 9 years ago
- Repo for working on updates to the legacy DXSDK header D3DX_DXGIFormatConvert.inl☆14Updated last week
- Premake☆18Updated 7 years ago
- Simple, lightweight Visual Studio plugin to run various Perforce commands on files, such as checkout and revert. Includes optional auto-c…☆41Updated last year
- EAAssert is a simple and lightweight assert technology.☆63Updated last year
- Playground for DirectX 11 / 12 simple graphics demo examples ...☆51Updated 9 years ago
- Event monitor for FASTBuild☆83Updated 3 years ago
- A small dx11 base program I use to test shaders and techniques☆87Updated 4 years ago
- D3D12 Root Signature/Pipeline State Object live-reloading☆15Updated 8 years ago
- Visual, compiled & typed programming language.☆49Updated last week
- DirectX 11-based rendering framework designed for rapid prototyping☆20Updated 10 years ago
- HLSL optimizing converter☆22Updated 7 years ago
- Fundational library of cross-platform features☆17Updated last week
- Little Game Engine that aims to be Physically Based for the lighting part☆24Updated 8 years ago
- Testing various FBX file format parsing libraries☆62Updated 9 months ago
- REI is a cross-platform rendering framework and a comprehensive graphics API. Adaptable to various platforms, including PC, consoles, and…☆70Updated 2 years ago
- EAMain provides a multi-platform entry point used for platforms that don't support console output, return codes and command-line argument…☆66Updated last year
- Allows creating drivable tracks in the UE4 editor☆14Updated 8 years ago
- Image Based Lighting using DirectX 12.☆41Updated 6 years ago
- UE4 Plugin for Superluminal Profiler☆25Updated 3 years ago
- Program analyses debugger information file (PDB, so Microsoft Visual C++ only) and presents info about user defined structures (size, pad…☆70Updated 4 years ago
- a collection of handle/id allocators☆20Updated last year
- An exemple on how to use RenderDoc inside your engine.☆51Updated 11 years ago
- Tiny quantization suite supporting conversion to/from half-floats, s/unorm bytes, quaternions and vectors (C++03).☆42Updated 10 years ago