belkiss / niftypluginsLinks
Simple Perforce integration for Visual Studio 2017 to 2022
☆25Updated this week
Alternatives and similar repositories for niftyplugins
Users that are interested in niftyplugins are comparing it to the libraries listed below
Sorting:
- Simple, lightweight Visual Studio plugin to run various Perforce commands on files, such as checkout and revert. Includes optional auto-c…☆41Updated last year
- HLSL optimizing converter☆22Updated 7 years ago
- An SDK to export runtime images to Pico Pixel☆23Updated 12 years ago
- Simple framework built from the ground up used for experimenting and learning different aspects of game engine architecture☆47Updated 6 years ago
- Copy of Morten S. Mikkelsen tangent space code☆49Updated 10 years ago
- Program analyses debugger information file (PDB, so Microsoft Visual C++ only) and presents info about user defined structures (size, pad…☆70Updated 4 years ago
- Dear ImGui port to Unreal Engine☆59Updated 8 years ago
- Psybrus Engine & Toolchain☆26Updated 9 years ago
- A small dx11 base program I use to test shaders and techniques☆87Updated 4 years ago
- An exemple on how to use RenderDoc inside your engine.☆51Updated 11 years ago
- Repo for working on updates to the legacy DXSDK header D3DX_DXGIFormatConvert.inl☆13Updated this week
- UE4 Plugin for Superluminal Profiler☆25Updated 3 years ago
- Samples Content Exporter from the legacy DirectX SDK☆60Updated 6 months ago
- Playground for DirectX 11 / 12 simple graphics demo examples ...☆51Updated 9 years ago
- SlimShader is a Direct3D shader bytecode parser for .NET and C++☆26Updated 12 years ago
- Event monitor for FASTBuild☆83Updated 3 years ago
- MemTracer is a memory tracking system created mostly with video games in mind.☆23Updated 6 years ago
- Example on how to use fastbuild for building c/c++/asm, etc projects with various compilers (MSVC, Clang, GCC, NASM, MASM)☆25Updated 8 years ago
- A game engine. That breathes fire and awesomeness☆13Updated 6 years ago
- Premake☆18Updated 6 years ago
- Little Game Engine that aims to be Physically Based for the lighting part☆24Updated 7 years ago
- D3D12 Root Signature/Pipeline State Object live-reloading☆15Updated 8 years ago
- C++14 coroutine-based task library for games☆140Updated 3 years ago
- Image Based Lighting using DirectX 12.☆41Updated 6 years ago
- Expose D3DCompiler to Linux programs (early PoC)☆54Updated 9 years ago
- Simple image viewer based on DirectXTex☆43Updated 8 years ago
- ☆11Updated 2 years ago
- EAAssert is a simple and lightweight assert technology.☆62Updated last year
- AMD compute-based tiled lighting sample based on DirectX 11☆72Updated 9 years ago
- Insomniac games cache simulation tool plugin for UE4☆58Updated 4 years ago