cvra / goap-cpp
A C++ implementation of Goal Oriented Action Planning from
☆31Updated last year
Related projects ⓘ
Alternatives and complementary repositories for goap-cpp
- A simple GOAP (goal-oriented action planner) useful for game AI☆94Updated 5 years ago
- A simple example on how to use entt (https://github.com/skypjack/entt) within godot☆46Updated 5 years ago
- A Gem (+Demo Project) for O3DE. Provides Volumetric Cloudscapes rendering☆17Updated 2 months ago
- Bitpacking serializer for C++☆34Updated last week
- Node Editor of OpenGL Shaders☆29Updated last year
- Engine which enliven things - C++☆9Updated 3 months ago
- Goal Oriented Action Planning☆8Updated 3 weeks ago
- An entity component framework.☆50Updated 2 years ago
- ENGINE..... vrooooommm☆34Updated 2 months ago
- Assorted small one-or-two-file libs. C/C++. Public domain. Cross-platform. No deps.☆86Updated 6 months ago
- Archived!☆27Updated 3 years ago
- A simple example on how to use entt (https://github.com/skypjack/entt) and GameNetworkingSockets (https://github.com/ValveSoftware/GameN…☆30Updated 3 years ago
- 🛠️ A simple ECS library made for learning purposes (header-only)☆16Updated 3 years ago
- ☆16Updated 7 years ago
- Easy C++ reflection and code generation☆36Updated 6 years ago
- RavEngine sample programs☆19Updated last week
- Kraut is a program to procedurally generate plants, especially trees.☆97Updated 3 years ago
- Procedural world generator written in C++. Uses SFML for map rendering.☆36Updated 4 years ago
- Graphics system agnostic game engine core☆19Updated 5 years ago
- Procedural Plate Tectonics using Clustered Convection☆21Updated 2 years ago
- Procedural geometry utilities for Urho3D☆14Updated 6 years ago
- A database inspired entity-component system for computer games☆14Updated 3 years ago
- C++ SDL AI Steering Behaviors: Seek, Flee, Arrive, Pursue, Evade, Wander, Path Following, Collision Avoidance and Combining them.☆35Updated 2 years ago
- O3DE First Person Controller Gem licensed under the MPL 2.0.☆34Updated last week
- Sample nuklear ui integration for Urho3D☆19Updated 7 years ago
- Some 2D collision detection and physics stuff.☆11Updated 10 years ago
- Let There Be Light - A 2D Dynamic soft shadows system written using SFML and OpenGL directly. Uses quad trees for accelerated region quer…☆31Updated 9 years ago
- Hierarchical-Task-Network planner in C++☆42Updated 8 years ago