vierkant is a Vulkan based rendering library written in C++20
☆22May 16, 2026Updated last week
Alternatives and similar repositories for vierkant
Users that are interested in vierkant are comparing it to the libraries listed below. We may earn a commission when you buy through links labeled 'Ad' on this page.
Sorting:
- Cross platform game engine using Vulkan API☆11May 12, 2026Updated 2 weeks ago
- Just another C++ Vulkan Game Engine☆18Jul 11, 2024Updated last year
- Automatically exported from code.google.com/p/nvidia-mesh-tools☆11May 26, 2020Updated 6 years ago
- C++ Vulkan real time renderer.☆62Aug 1, 2021Updated 4 years ago
- Toy engine written in C++ and DirectX 12☆20Apr 1, 2024Updated 2 years ago
- AI Agents on DigitalOcean Gradient AI Platform • AdBuild production-ready AI agents using customizable tools or access multiple LLMs through a single endpoint. Create custom knowledge bases or connect external data.
- a Vulkan real-time rendering engine focused on PBR and Ray Tracing (Windows and Linux).☆141Oct 21, 2025Updated 7 months ago
- Graphics related projects/prototypes/playground (Vulkan, C++17)☆37Apr 26, 2022Updated 4 years ago
- Playing with OpenGL.☆11Dec 11, 2013Updated 12 years ago
- small collection of directory related functions.☆14Dec 5, 2020Updated 5 years ago
- Heal is a lightweight C++ library to aid and debug applications. Heal requires C++11 (or C++03 with boost at least).☆18Oct 1, 2015Updated 10 years ago
- A basic GLSL cel shading implementation☆17Oct 10, 2012Updated 13 years ago
- Godot tutorial project showing how to set up enemies and attacks for a sidescrolling platformer game☆15Apr 1, 2023Updated 3 years ago
- ☆10May 14, 2021Updated 5 years ago
- Checklight Engine☆12Feb 3, 2026Updated 3 months ago
- AI Agents on DigitalOcean Gradient AI Platform • AdBuild production-ready AI agents using customizable tools or access multiple LLMs through a single endpoint. Create custom knowledge bases or connect external data.
- A modularised, multi-threaded C# game engine based on the Entity Component System architecture. Uses OpenGL for rendering and contains ma…☆12May 18, 2026Updated last week
- Graphics toolkits☆38Feb 21, 2026Updated 3 months ago
- ☆11Jul 18, 2024Updated last year
- This project demonstrates the use of GPU mesh shaders to enhance object surfaces in real-time. The application is written in C++ and GLSL…☆13May 12, 2025Updated last year
- Really fast C++ hash table☆14Apr 4, 2018Updated 8 years ago
- 🌋🖖🏽 PBR, IBL, Clustered Forward Shading, Path Tracing, Shadow Mapping, and more!☆110Oct 4, 2024Updated last year
- A .NET wrapper for BinomialLLC's Basis Universal Supercompressed GPU Texture Codec☆10Nov 22, 2022Updated 3 years ago
- Collision-detection and collision-avoidance navigation demonstration using a feedforward neural network.☆13Nov 4, 2018Updated 7 years ago
- Learn how you can implement Enemy AI with a Finite State Machine☆14Aug 18, 2023Updated 2 years ago
- GPU virtual machines on DigitalOcean Gradient AI • AdGet to production fast with high-performance AMD and NVIDIA GPUs you can spin up in seconds. The definition of operational simplicity.
- A minimal application with Vulkan Compute Shaders☆17Jun 16, 2022Updated 3 years ago
- Simplified Nanite Implementation in MiniEngine☆25Sep 29, 2024Updated last year
- a mirror of git-annex's main git repository☆20Aug 10, 2011Updated 14 years ago
- A Filter generator for GPUImage. Use the UI for creating your own filter easily and generate the GPUImageFilter Objective-C class.☆12Feb 18, 2015Updated 11 years ago
- A collection of NRI samples demonstrating basic usage (also works as a test bench)☆59May 14, 2026Updated last week
- Vulkan sample to render efficient per-part IDs in CAD models☆12Oct 22, 2025Updated 7 months ago
- Small and intuitive cross-platform 3D game engine (DirectX 12 and Vulkan renderers).☆10May 18, 2025Updated last year
- Implementation of random access neural compression for material textures☆21Oct 27, 2023Updated 2 years ago
- A tiny C/C++ image loading and saving library for graphics APIs.☆11Mar 11, 2017Updated 9 years ago
- Managed Kubernetes at scale on DigitalOcean • AdDigitalOcean Kubernetes includes the control plane, bandwidth allowance, container registry, automatic updates, and more for free.
- Runs NanoVG demo with moui.☆14Aug 10, 2020Updated 5 years ago
- A Basic App in SDL2, Lua 5.3 and CMake☆16Sep 7, 2020Updated 5 years ago
- GigaVoxels + Sparse Textures☆14Dec 13, 2012Updated 13 years ago
- Converting vertex meshes to voxel data and visualizing using VCT☆82Feb 14, 2017Updated 9 years ago
- Comparing various C++ OBJ parsing libraries☆18Jan 20, 2023Updated 3 years ago
- Toy vulkan renderer made for learning purposes☆12Updated this week
- Another game engine.☆11Jan 13, 2026Updated 4 months ago